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Question Green Lantern Mud

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14 Jan 2013 23:34 - 14 Jan 2013 23:36 #1289 by Liko
Replied by Liko on topic Re: Green Lantern Mud
Hello,

I know I've been quiet lately, but I've been on vacation. Also, my laptop took a crap out on me. I hardly use my desktop for programming. Tomorrow I will be buying a new laptop so I should be returning to full steam then.

Green Lantern Universe is still going onto full steam. I did just update it so it can hold millions of rooms. This benefits my mud because, I'm using pure ASCII mapping. I have also slowed down programming in order to read some older Green Lantern comics. I plan to keep abilities, lore, and my things true to Green Lantern Universe true to its form.

Randian(0.0.0)
Owner/Developer
Last edit: 14 Jan 2013 23:36 by Liko.

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17 Jan 2013 23:33 #1367 by rudeboyrave
Replied by rudeboyrave on topic Re: Green Lantern Mud
Cant wait for this mud.

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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19 Jan 2013 19:45 #1383 by Liko
Replied by Liko on topic Re: Green Lantern Mud
I'm going to give you guys a sneak peek at some enemies that will be in the GLU MUD. They may not be in the story, but you may have to track them down and fight them as bounties or other mini-story arcs.

The Invisible Destroyer



Thunderbolt Destroyer



Hector Hammond



I hope you enjoy this little preview.

Randian(0.0.0)
Owner/Developer

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