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wifidi wrote: Dear Liko,
Unequipped shields are most likely covering the carryer's back, so if you've got backstabbing in GLUM, check inventory for a shield and add a backtabbing penalty. Non-superheros might have a problem being as effective in combat equipping a shield and carrying a shield on their back unless born with one on their back (race = turtle).
These ideas seem "piddly" yet enough of them might increase a MUDs proximity to what players are imagining, hopefully without taking anything even slightly too far. The last situation I'd want is admining a MUD thinking a player's questions or comments are constructive, when in reality the player is flaming the MUD and MUDs in general for tediousness or absence of "what really counts" that is thought to exist in graphical or non-electronic games.
Best wishes!
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wifidi wrote: From an old school view, anything that becomes a must is dangerous. Imagining a shield in inventory always defends the character's back would make players chat or grumble to always have a shield in inventory, which seems like something to prevent from being the case on an actual MUD. Another thought is wearing a shield on your back reduces visibility and therefore makes the character even more vulnerable to backstabbing, which means surprise tactical piercing.
To get back on track, if there's a penalty similar to using a two-handed weapon, that might be what wearing and equipping a shield needs assuming it is allowed to have a special meaning. I'd rather not comment on brawling other than it sure seems like two hands are needed. It's been a while since I've been in anything close to one and my memory is of flying hands.
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