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Question The Mudconnector tbaMUD's

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16 Oct 2012 00:09 #902 by Halenbane
I will gladly add mine once I feel it is to a stage where I want to bring in more than a couple beta testers. No timeframe on that at the moment, for once I'm enjoying a relaxed and laid back pace with my mud, where in years past it was more of a frantic pace. Hope everyone is doing well! :D

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16 Oct 2012 13:41 #903 by Liko
Replied by Liko on topic Re: The Mudconnector tbaMUD's

Halenbane wrote: I will gladly add mine once I feel it is to a stage where I want to bring in more than a couple beta testers. No timeframe on that at the moment, for once I'm enjoying a relaxed and laid back pace with my mud, where in years past it was more of a frantic pace. Hope everyone is doing well! :D


You could always list it as just coming soon as I did. I feel no rush. I'm still reading old comics and stuff for ideas, while programming. At least it shows people what is in development. It's kinda how a game developer tells you that a game is in development.

Randian(0.0.0)
Owner/Developer

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09 Apr 2013 03:11 #1882 by delbert
Replied by delbert on topic The Mudconnector tbaMUD's
Not built upon tbaMUD, however was built upon CircleMUD. This mud has been changed to support the Graphical User Interface used to play the MUD, written in Shockwave.

www.battleatlantis.org

Glad to see other MUDers still alive!

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09 Apr 2013 19:12 #1885 by Kewlb
Replied by Kewlb on topic The Mudconnector tbaMUD's
Hey all,

I am back working on MUDs. I am utilizing the most recent version of tbaMUD as a base and will be implementing a lot of the features I had created with Fallout South (which also used an older version of tbaMUD as its base).

The new MUD is called Dead Survival and is a post apocalyptic style mud with a nasty zombie problem. I just started it a few weeks ago so there is an absolute ton of work to get it to where it needs to be for building to start. I have already ripped out all classes and replaced the stat system with what I call V.I.T.A.L.S. Whereas fallout used a skill system similar to the fallout games where you had various expertise settings (guns, explosives, melee, etc..) I am going to use a FF7 Materia like system in this game where skills are granted via skill chips that will have minimum VITALS stats for use and that can level-up. I am also going to implement a nice "remort" system as well as character perm-death after a certain number of deaths (50 for first remort) with the allowance going down the more you remort (but higher max VITALS allowance after every remort as well).

The ultimate idea is that is a fast paced MUD where you are never limited to certain "Class" roles and can easily swap equipment and skill chips to cater to certain situations. Players should be able to level-up fairly quickly and even if they do experience perm-death they could start fresh with a new character and essentially equip almost back up to the point they were before, given that they have decent equipment and skill chips in their storage locker or they can get to their corpse (which might not have risen as a zombie by this time) and obtain their old equipment.

I am not sure if I posted it up on here or not, but previously I was able to tweak the old circle Assemblies patch to fully work with tbaMUD and then I added in a ton of extras to it to create one of the most robust crafting systems I have seen in a MUD. I will be doing the same for this one as well. Almost everything you come across can be used in some form or fashion -- there is no junk!

I look forward to getting back involved with the Mudding community.

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10 Apr 2013 10:10 #1892 by Ornir
Replied by Ornir on topic The Mudconnector tbaMUD's
Hi Rumble,

You can add Gauntlet MUD

gauntletmud.dyndns.org 4000

We are in alpha/playtesting mode now.

Luminari - a Pathfinder/D&D inspired adventure!
www.luminarimud.com
luminarimud.com 4100

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11 Apr 2013 00:04 #1899 by rudeboyrave
I love that some new TbaMUD's are popping up. This codebase deserves to thrive, there is not one better.

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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