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wifidi wrote: Dear Liko,
Toggles are user friendly unless there's hundreds. My general recommedation for a Green Lantern MUD is strongly developing the concept of negation i.e. something similar to dispel magic in D&D. Rival energy such as "Yellow" seems tougher to program than simply how to stop "Green" powers. CoffeeMUD's next phase is superpowers. I imagine it'd be boring for a normal character watching superheroes zap the MUD, or too tempting for a normal character to use a superpower instead of earning years of top equipment.
Congrats on your theme. I think you'll succeed because in the advice you've given me you proceed step by step without running off into something questionable or spurious.
I'd ultimately like to see wizards, overlords and so on "crash" as in crashing a party Green Lantern MUD in an attempt to dominate its world with magic and good ol' fashioned fear.
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zusuk wrote: I like it... it has the potential to create a lot of variety. Especially if you plan on making whole sets of skills based on weapon type.
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