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Silvaria wrote: Thank you for the reply! I considered creating a board with that vnum, but since it didn't exist before I removed stock areas, and I've essentially replaced everything in order to get it working again, I was unsure.
I've attempted to do as you suggested, and I am still being disconnected. The error is still present. Here is the change I made in boards.c:
Code:/* Format: vnum, read lvl, write lvl, remove lvl, filename, 0 at end. Be sure * to also change NUM_OF_BOARDS in board.h*/ struct board_info_type board_info[NUM_OF_BOARDS] = { {0, 0, 0, LVL_GOD, LIB_ETC "board.zero", 0}, {3099, 0, 0, LVL_GOD, LIB_ETC "board.mortal", 0}, {3098, LVL_IMMORT, LVL_IMMORT, LVL_GRGOD, LIB_ETC "board.immortal", 0}, {3097, LVL_IMMORT, LVL_GRGOD, LVL_IMPL, LIB_ETC "board.freeze", 0}, {3096, 0, 0, LVL_IMMORT, LIB_ETC "board.social", 0}, {1226, 0, 0, LVL_IMPL, LIB_ETC "board.builder", 0}, {1227, 0, 0, LVL_IMPL, LIB_ETC "board.staff", 0}, {1228, 0, 0, LVL_IMPL, LIB_ETC "board.advertising", 0}, };
...and in boards.h:
Code:#define NUM_OF_BOARDS 8 /* change if needed! */
Do I need to edit something else, to make the board physically load in the game maybe? Or, just return to the last working backup and try again? lol.
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Silvaria wrote: I did wipe the world files, but when I was wiping them, I was only concerned with removing those boards in zone 30 from the code, not adding them. Now that I have this error that prevents me from interacting with the game, I can't add an object to correspond with the coded board.
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