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Question Re: Removing Stock Zones

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06 Aug 2014 03:51 #4983 by Liko
Replied by Liko on topic Re: Removing Stock Zones
I have tested if you set NUM_OF_BOARDS in board.h to 0 and you remove all the board info in boards.c it should run.


I left one commented out for reference:
Code:
struct board_info_type board_info[NUM_OF_BOARDS] = { // {3099, 0, 0, LVL_GOD, LIB_ETC "board.mortal", 0}, };

Randian(0.0.0)
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The following user(s) said Thank You: Silvaria

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06 Aug 2014 03:57 #4984 by Silvaria
Replied by Silvaria on topic Re: Removing Stock Zones
I'll give this a try and post with the results! Thanks :D

Began building in July, 2012.

Began learning C in July, 2013.

Downloaded ROM and TBAmud in August, 2013.

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06 Aug 2014 04:10 #4985 by Silvaria
Replied by Silvaria on topic Re: Removing Stock Zones
So, I removed all of the boards from boards.c and boards.h and I can interact with my game again! Yippie! Thank you for the suggestion!

The interesting thing is that I compiled the code, killed the bin/circle that had been running from before, logged in to see if it was gone, and when I connected, everything was working. I didn't execute autorun. Would it have automatically restarted with the newly compiled code?

Began building in July, 2012.

Began learning C in July, 2013.

Downloaded ROM and TBAmud in August, 2013.

Conversion nearly complete.

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06 Aug 2014 04:35 #4986 by Liko
Replied by Liko on topic Re: Removing Stock Zones
Good! Hopefully you can get boards working, but it is really simple. I think it was because your vnum is missing.

I think it would of updated with complied code.

Randian(0.0.0)
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06 Aug 2014 16:21 #4988 by Silvaria
Replied by Silvaria on topic Re: Removing Stock Zones
Thank you again! I think I'll be doing some more studying before I try to make another major change like this! But I really appreciate the help in getting my game back to the point where I could log into it. :)

Began building in July, 2012.

Began learning C in July, 2013.

Downloaded ROM and TBAmud in August, 2013.

Conversion nearly complete.

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07 Aug 2014 03:39 #4989 by Liko
Replied by Liko on topic Re: Removing Stock Zones

Silvaria wrote: Thank you again! I think I'll be doing some more studying before I try to make another major change like this! But I really appreciate the help in getting my game back to the point where I could log into it. :)


Any time. :) I am going to start being on more. So I could start contributing more. I did post a couple of more fixes for other things:

Do-Gen-Tog fix

History channel fix.

They are just very small things, but cause problems if not fixed.

Also, are you experiencing crashes when you try to use hedit, if so check this thread out. We haven't found the cause yet, but it fixes the crashing and hedit starts working:

Hedit crashing

Hope these help!

Randian(0.0.0)
Owner/Developer

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