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27 Jun 2012 23:29 #295 by Liko
Replied by Liko on topic Re: New OLC Craft System
Might want to post how you fixed this for other people who added your features.

Randian(0.0.0)
Owner/Developer

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27 Jun 2012 23:43 - 27 Jun 2012 23:44 #298 by Halenbane
Replied by Halenbane on topic Re: New OLC Craft System
Well I actually haven't even posted my most recent addition in its entirety which is the rare item chance. I had only posted my fail msg change. I will be putting something together soon tho for any that want to make use of it.

Props to Vatiken for his help and patience.
Last edit: 27 Jun 2012 23:44 by Halenbane.

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09 Jul 2012 20:47 #344 by Papaya Pete
Hey was just wondering, how is this snippit coming along? It sounds very interesting and promising!

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10 Jul 2012 03:06 #345 by Vatiken
Replied by Vatiken on topic Re: New OLC Craft System
I won't be releasing an "Official" version until tbaMUD 3.64 is out, but the ALPHA version contains 99% of the functionality that the "Official" release will have, so feel free to try it out.

tbaMUD developer/programmer

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09 Aug 2012 00:00 #598 by Papaya Pete
So I'm working on putting the Crafting System Alpha in, and it's working... except when I exit craftedit. The mud crashes, but what I was working on is saved just fine. The crash occurs even when I don't modify anything. Here is what the message is on the crash log...

Aug 8 16:52:58 :: OLC: Admin starts editing the craft file
Aug 8 16:53:00 :: SYSERR: Attempting to remove contents that don't exist in list.

This is new to me, where would I start to resolve this problem?

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09 Aug 2012 00:51 #599 by Vatiken
Replied by Vatiken on topic Re: New OLC Craft System
Should solve the issue:
Code:
static void save_crafts_to_disk(void) { FILE *fp; struct craft_data * c; struct requirement_data * r; struct iterator_data Iterator; + /* Just in case */ + if (global_craft_list->iSize <= 0) + return; if ((fp = fopen(CRAFT_FILE, "w")) == NULL) { log("Cannot open craft file for writing!"); return; }

tbaMUD developer/programmer

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