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Question World Generator

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09 Jul 2016 04:56 #6095 by Liko
World Generator was created by Liko
Hello,
I have programmed a World Generator that I use for DBT. I want to publish it.
Code:
/* Drag(*)n Ball: Tournament World Generator */ #include <stdio.h> #include <stdlib.h> void main() { int WIDTH = 55, HEIGHT = 55, VNUM_START = 100, VNUM_END = WIDTH*HEIGHT+(VNUM_START-1), ZONE_NUM = 1, vnum, n, e, s, w, line_pos; FILE *fp=fopen("1.wld", "w"); /*change per area*/ printf("#*****************************#\n"); printf("# Generating %3d by %3d world #\n", WIDTH, HEIGHT); printf("# Generating %5d rooms #\n", VNUM_END); printf("#*****************************#\n"); for(vnum = VNUM_START; vnum <=VNUM_END; vnum++) { n=vnum-WIDTH; s=vnum+WIDTH; e=vnum+1; w=vnum-1; /*Where is it on line 0.*/ line_pos=(vnum-VNUM_START+1)%(WIDTH); if(line_pos==0) line_pos=WIDTH; /*North Border*/ if ( (vnum >= VNUM_START) && (vnum < VNUM_START+WIDTH) ) { n=(VNUM_END-WIDTH)+(line_pos); } /*South Border*/ if ( (vnum > VNUM_END-WIDTH) && (vnum <= VNUM_END) ) { s=(VNUM_START)+(line_pos-1); } /*East Border*/ if ( (vnum-VNUM_START+1)%(WIDTH)==0 ) { e=vnum-WIDTH+1; } /*West Border*/ if ( (vnum-VNUM_START+1)%(WIDTH)==1 ) { w=vnum+WIDTH-1; } fprintf(fp, "#%d\n", vnum); /*Rooms Vnum*/ fprintf(fp, "Earth %d~\n", vnum); /*Rooms Name and Vnum*/ fprintf(fp, "You are on planet earth.\n~\n"); /*Rooms Desc*/ fprintf(fp, "0 0 0 0 0 0\n"); /*Zone Number, Room Flag, Room Flag, Room Flag, Room Flag, Room Sector*/ fprintf(fp, "D0\n~\n~\n0 0 %d\n", n); /*North Exit*/ fprintf(fp, "D1\n~\n~\n0 0 %d\n", e); /* East Exit */ fprintf(fp, "D2\n~\n~\n0 0 %d\n", s); /* South Exit*/ fprintf(fp, "D3\n~\n~\n0 0 %d\n", w); /* West Exit*/ fprintf(fp, "S\n"); } fprintf(fp, "$\n"); fclose(fp); /*Generate a .zon file*/ FILE *fp2=fopen("../zon/1.zon", "w"); /*Change for new area*/ fprintf(fp2, "#%d\nDragon Ball Tournament~\nEarth~\n%d %d 30 2 g 0 0 0 -1 -1\nS\n$\n",ZONE_NUM, VNUM_START, VNUM_END); fclose(fp2); FILE *fp3=fopen("../mob/1.mob", "w"); /*Change for new area*/ fprintf(fp3, "$\n"); fclose(fp3); FILE *fp4=fopen("../obj/1.obj", "w"); /*Change for new area*/ fprintf(fp4, "$\n"); fclose(fp4); FILE *fp5=fopen("../shp/1.shp", "w"); /*Change these per new area*/ fprintf(fp5, "$~\n"); fclose(fp5); FILE *fp6=fopen("../qst/1.qst", "w"); /*change these per new area*/ fprintf(fp6, "$~\n"); fclose(fp6); FILE *fp7=fopen("../trg/1.trg", "w"); /*change these per new area*/ fprintf(fp7, "$~\n"); fclose(fp7); }

It does create the new .wld, .zon, and etc files, but it doesn't add it to the indexes yet. I think someone can add that on.
It also sets the rooms to a sector and connects all the rooms.
To use this put it in wld folder.

gcc -o <filename> wld_make.c
./filename

Randian(0.0.0)
Owner/Developer
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