Welcome to the Builder Academy

Question Mobile Races/Class Snippet

More
01 Sep 2014 21:19 #5027 by Liko
Hello,
I have released version 1.00 for Mobile Races/Classes setting. This will allow immortals to set a mobiles race/classes.

Let me know how this works, I had to rewrite the function a little bit in db.c. If your code is modified you may need to make changes as needed.

Mobile Race/Classes Snippet

Sincerely,
Liko

Randian(0.0.0)
Owner/Developer
The following user(s) said Thank You: WhiskyTest

Please Log in or Create an account to join the conversation.

More
04 Sep 2014 20:10 #5036 by WhiskyTest
Cool well done!

I should have thought of this earlier, but I'm slow...
You can use espec to set up additional mob data very easily.
Have a look at write_mobile_espec() in genmob.c and interpret_espec() in db.c
The following user(s) said Thank You: Liko

Please Log in or Create an account to join the conversation.

More
05 Sep 2014 03:32 - 05 Sep 2014 04:01 #5037 by Liko
Replied by Liko on topic Mobile Races/Class Snippet

WhiskyTest wrote: Cool well done!

I should have thought of this earlier, but I'm slow...
You can use espec to set up additional mob data very easily.
Have a look at write_mobile_espec() in genmob.c and interpret_espec() in db.c


Thanks for pointing those out. I can use them in other functions or stats. I hope this snippet went easy for you Whisky and you can expand upon it. You know I only do bare bones.

Randian(0.0.0)
Owner/Developer
Last edit: 05 Sep 2014 04:01 by Liko.

Please Log in or Create an account to join the conversation.

More
05 Sep 2014 04:40 #5038 by WhiskyTest
Yep, very easy to follow.

If you are in the mood to do a mob skills snippet I would totally send you a chocolate fish :D

Please Log in or Create an account to join the conversation.

More
06 Sep 2014 03:22 #5039 by Liko
Replied by Liko on topic Mobile Races/Class Snippet

WhiskyTest wrote: Yep, very easy to follow.

If you are in the mood to do a mob skills snippet I would totally send you a chocolate fish :D


You mean a menu that would choose the skills the mob would use?

Randian(0.0.0)
Owner/Developer

Please Log in or Create an account to join the conversation.

More
06 Sep 2014 23:28 #5042 by WhiskyTest
I was thinking of the saving/loading part of it specifically. I use combat skills based on weapon types but not sure whether to either just put in one or two new mob stats to allow builders to adjust their combat proficiency - or have mobs use all the player skills they like.

Please Log in or Create an account to join the conversation.

Time to create page: 0.345 seconds