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Question House bug found, in stock tba

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10 Aug 2012 07:47 - 10 Aug 2012 07:54 #623 by bakarus
This occurs when you create a house for a player and they drop some coins on the ground in the house, if you type saveall, then do a copyover, something about the house code cannot handle coins on the floor. Your mud cannot restart until you manually delete the house file.
Last edit: 10 Aug 2012 07:54 by bakarus. Reason: typo

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10 Aug 2012 07:54 #624 by zusuk
Yeah this bug is confirmed :P

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www.luminariMUD.com

Main Game Port
luminariMUD.com:4100
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10 Aug 2012 12:56 #626 by Vatiken
I'll look into this tonight.

tbaMUD developer/programmer
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11 Aug 2012 03:03 #634 by Vatiken
Full fix w/formatting corrections in SVN (just bug fix below).
Code:
Index: src/objsave.c =================================================================== --- src/objsave.c (revision 324) +++ src/objsave.c (working copy) @@ -1025,21 +1026,26 @@ if (*line == '#') { /* check for false alarm. */ if (sscanf(line, "#%d", &nr) == 1) { - if (real_object(nr) == NOTHING) { //object does not exist - log("SYSERR: Protection: deleting object %d.", nr); + /* I'm currently unaware as to why the following IF skips on the + * loop when an object is returned NOTHING due to the fact that "NOTHING" + * is handled in below in such an instance. Unless someone knows why + * this was written as such, it's now obsolete. + * -Vatiken + if (real_object(nr) == NOTHING) { + log("SYSERR: Protection: deleting object %d.", nr); continue; - } + } */ @@ -1058,14 +1064,21 @@ continue; } + /* Should never get here, but since we did in the past, I'll put + * a safety check in. */ + if (temp == NULL) { + log("SYSERR: Attempting to parse obj_save_data on NULL object."); + abort(); + } +

This entire function offends me.

tbaMUD developer/programmer
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08 Sep 2012 15:58 #777 by drefs
this alteration was added for the reason that an area or delete an object when the player is entering mud crash on loading inexistent object.

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08 Sep 2012 18:24 #778 by Rumble
Nice catch Drefs, I missed this when it first went through. Uncommented the code and added clarifying comment.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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