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Question AutoQuest - Repeatable flag bug

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08 Aug 2012 00:14 #567 by Papaya Pete
I discovered a small bug when it comes to autoquesting. The flag Repeatable makes a quest never "done." Normally this isn't a problem, unless you want that quest to be a prerequisite for another.

For example... if you've flagged quest 1000 "Kill 10 Orcs" as repeatable, but you need to complete that one in order to get quest 1001 "Kill 10 Orc Commandos," you'll never be able to take quest 1001 since quest 1000 will never be done, even if completed numerous times. Also, it doesn't show up as a completed quest in "quest history" once you've done it.

It's fun to actually get to play a little bit after getting some work done. :)

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08 Aug 2012 03:08 #572 by Vatiken
If you have the chance, (if you already haven't) pop on tbamud.com:9091 and make a bug report about this. I took a short look at what it would take to fix the bug and it appears it would require some significant work to the quest system to rectify it. For now I'd say that repeatable quests are just incompatible with pre-req requiring quests and leave it at that.

tbaMUD developer/programmer
The following user(s) said Thank You: Papaya Pete

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08 Aug 2012 05:37 #578 by Papaya Pete
Hmm, I'll drop on by tomorrow and submit it through bug report. :)

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10 Aug 2012 16:47 #633 by Liko

Vatiken wrote: If you have the chance, (if you already haven't) pop on tbamud.com:9091 and make a bug report about this. I took a short look at what it would take to fix the bug and it appears it would require some significant work to the quest system to rectify it. For now I'd say that repeatable quests are just incompatible with pre-req requiring quests and leave it at that.


Suggestion might want to make it so you can put requirements on when it is re-questable example:

they have to wait 24 irl hours before they can redo that quest again.

Randian(0.0.0)
Owner/Developer

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