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JTP wrote: Those two sets of changes gives:
act.item.c: In function ‘perform_wear’:
act.item.c:1312: error: too few arguments to function ‘free_hands’
make[1]: *** [act.item.o] Error 1
Line 1312:
int hands = free_hands(ch);
Code used for above:Code:static int free_hands(struct char_data *ch, struct obj_data *obj); static int free_hands(struct char_data *ch, struct obj_data *obj) { int used = 2; if (GET_EQ(ch, WEAR_HOLD)) { used -= 1; } if (GET_EQ(ch, WEAR_LIGHT)) { used -= 1; } if (GET_EQ(ch, WEAR_SHIELD)) { used -= 1; } if (GET_EQ(ch, WEAR_WIELD)) { if (GET_EQ(ch, WEAR_WIELD) || OBJ_FLAGGED(obj, ITEM_TWO_HANDED)) { used -= 2; } else { used -= 1; } } return used; } /* And in: static void perform_wear(struct char_data *ch, struct obj_data *obj, int where) */ if (where == WEAR_WIELD || where == WEAR_SHIELD || where == WEAR_LIGHT || where == WEAR_HOLD) { int hands = free_hands(ch); if (hands < 1 && !OBJ_FLAGGED(obj, ITEM_TWO_HANDED)) { send_to_char(ch, "Your hands are full!\r\n"); return; } if (hands < 2 && OBJ_FLAGGED(obj, ITEM_TWO_HANDED)) { send_to_char(ch, "Your hands are full!\r\n"); return; } }
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JTP wrote: Ok I got it compiling and almost working..
If I Wear shield/light/hold first, and then try to wield the two-handed, then I cant do it, this works as it should.
BUT if I wield the two-handed first, and then Wear shield/light/hold, then I can do that, but should not be able to.
So why is that, any idea ?
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