Alright guys,  I hope this will help with adding more items to zedit.  The original thread is 
    here
.  I will be using planet_name for my example.
Alright, lets get started.
ZEDIT.C
1. Search void zedit_setup
Find this line:
Code:
  if (zone_table[OLC_ZNUM(d)].builders)
    zone->builders = strdup(zone_table[OLC_ZNUM(d)].builders);
 
Now under it add:
Code:
++   zone->planet_name = strdup(zone_table[OLC_ZNUM(d)].planet_name);
 
2. Now search for zedit_save_internally
Find this line of code:
Code:
    free(zone_table[OLC_ZNUM(d)].builders);
 
Under it add:
Code:
++    free(zone_table[OLC_ZNUM(d)].planet_name);
 
Now scroll just a couple lines down and find this line:
Code:
    zone_table[OLC_ZNUM(d)].builders = strdup(OLC_ZONE(d)->builders);
 
Under it add:
Code:
++    zone_table[OLC_ZNUM(d)].planet_name = strdup(OLC_ZONE(d)->planet_name);
 
3. Now search for zedit_disp_menu
Find this line:
Code:
          "%sM%s) Level Range    : %s%s%s\r\n"
 
Under it add:
Code:
++          "%sO) Planet         : %s%s%s\r\n"
 
Scroll down a couple of lines and find this line:
Code:
          grn, nrm, levels_set ? cyn : yel, lev_string,
 
Under it add:
Code:
++         grn, nrm, yel, OLC_ZONE(d)->planet_name ? OLC_ZONE(d)->planet_name : "None.",
 
4.  Now search zedit_parse
Find this block of code:
Code:
    case 'm':
    case 'M':
      /*** Edit zone level restrictions (sub-menu) ***/
      zedit_disp_levels(d);
      break;
 
Under it add:
Code:
    case 'o':
    case 'O':
      /* Edit zone planet. */
      write_to_output(d, "Enter planet name : ");
      OLC_MODE(d) = ZEDIT_ZONE_PLANET;
      break;
 
Find this block of code:
Code:
  case ZEDIT_ZONE_TOP:
    /* Parse and add new top room in zone and return to main menu. */
    if (OLC_ZNUM(d) == top_of_zone_table)
      OLC_ZONE(d)->top = LIMIT(atoi(arg), genolc_zonep_bottom(OLC_ZONE(d)), 32000);
    else
      OLC_ZONE(d)->top = LIMIT(atoi(arg), genolc_zonep_bottom(OLC_ZONE(d)), genolc_zone_bottom(OLC_ZNUM(d) + 1) - 1);
    OLC_ZONE(d)->number = 1;
    zedit_disp_menu(d);
    break;
 
Under it add:
Code:
++/*-----------------------------------------------------------------------*/
++  case ZEDIT_ZONE_PLANET:
++    /* Name Planet Zone and return to main menu. */
++    if (genolc_checkstring(d, arg)) {
++      if (OLC_ZONE(d)->planet_name)
++        free(OLC_ZONE(d)->planet_name);
++      else
++        log("SYSERR: OLC: ZEDIT_ZONE_PLANET: no planet list to free!");
++      OLC_ZONE(d)->planet_name = strdup(arg);
++      OLC_ZONE(d)->number = 1;
++    }
++    zedit_disp_menu(d);
++    break;
 
5. Close Zedit.c
DB.C
6. Search void destroy_db
Find this line
Code:
    if (zone_table[cnt].builders)
      free(zone_table[cnt].builders);
 
Under it add:
Code:
++    if (zone_table[cnt].planet_name)
++      free(zone_table[cnt].planet_name);
 
7.  Search for void load_zones
Find this line:
Code:
  line_num += get_line(fl, buf);
  if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
    *ptr = '\0';
  Z.name = strdup(buf);
  parse_at(Z.name);
 
Under it add:
Code:
++  line_num += get_line(fl, buf);
++  if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
++    *ptr = '\0';
++  Z.planet_name = strdup(buf);
 
8. Close db.c
DB.H
9. Search zone_data
find this line:
Code:
   struct reset_com *cmd;   /* command table for reset            */
 
and under it add:
Code:
++   char *planet_name;
 
10. Close db.h
OASIS.H
11. Search for #define ZEDIT_ZONE_CLAIM and under it add:
Code:
++#define ZEDIT_ZONE_PLANET       27
 
12. Close oasis.h
GENZON.C
13. Search for create_new_zone
Find this line:
Code:
  zone->max_level = -1;
 
Under it add:
Code:
++  zone->planet_name = strdup("None.");
 
14. Search int save_zone
Now scroll down and find this line:
Code:
    /* Print zone header to file. */
    fprintf(zfile, "#%d\n"
                   "%s~\n"
                   "%s~\n"
 
Change it to:
Code:
    /* Print zone header to file. */
    fprintf(zfile, "#%d\n"
                   "%s~\n"
                   "%s~\n"
++                   "%s~\n"
 
Now scroll down a few line and find this:
Code:
          (zone_table[zone_num].name && *zone_table[zone_num].name) ? convert_from_tabs(zone_table[zone_num].name) : "undefined",
 
Under it add:
Code:
++          (zone_table[zone_num].planet_name && *zone_table[zone_num].planet_name) ? zone_table[zone_num].planet_name : "None.",
 
Now scroll down and find this line again:
Code:
    /* Print zone header to file. */
    fprintf(zfile, "#%d\n"
                   "%s~\n"
                   "%s~\n"
 
Change it to:
Code:
    /* Print zone header to file. */
    fprintf(zfile, "#%d\n"
                   "%s~\n"
                   "%s~\n"
++                   "%s~\n"
 
Now scroll down a few line and find this:
Code:
          (zone_table[zone_num].name && *zone_table[zone_num].name) ? convert_from_tabs(zone_table[zone_num].name) : "undefined",
 
Under it add:
Code:
++          (zone_table[zone_num].planet_name && *zone_table[zone_num].planet_name) ? zone_table[zone_num].planet_name : "None.",
 
Hopefully, I got everything right.  Remember, I'm using planet_name as an example.  Change it to something you want to use.
Thanks to Gahan for pointing me into the right direction.  Thanks to Vatiken for being a ghost with a pulse 

.