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linkg wrote: I'm trying to create a trigger for players, at the beginning of the game, know that to read a description of a room he should type "look".
However when players enters the game automatically appears the description of the room.
I'm doing something like this:
Code:wait 1 sec if %actor.level% == 0 %send% %actor% You wake up in pain... wait 4 sec %send% %actor% There is only darkness! wait 4 sec %send% %actor% Your vision is coming back slowly... wait 5 sec %send% %actor% Type "look" to see what's around you. end
What should I add in this code to keep hidden the description only when the player is starting a new game?
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linkg wrote: Yes. And only show the description when the player type "look" comand.
I want that when enters the game, for the first time, the player only receives messages:
You wake up in pain...
There is only darkness!
Your vision is coming back slowly...
Type "look" to see what's around you.
Than the player type look and will only get the room description if he type the comand.
If the player does not enter the command he will continue without seeing anything, he will be stopped.
> look
Midgaard Temple
You are in Midgaard temple.
Exits: (n s w e)
I'm doing this because I don't intend to do a tutorial explaining how to walk or to look around with step by step. I just wanted something simple and fast.
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