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Question TbaMud license change

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08 Jan 2026 23:10 #10957 by thomas
Replied by thomas on topic TbaMud license change
yeah, but the problem really is that the main difference between tbamud and the original circlemud is that tbamud incorporates quite a lot of patches and fixes in the actual codebase. Questmasters, dg scripts, olc, protocol, etc. The big ones are all ok.

But, since tba started as an actual playable mud, we incorporated a lot of contrib-patches. This happened way before we started thinking about licenses. This also means that the current code is derivative of a lot of different peoples code. And most, if not all, the contribs are under the circle license....

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Yesterday 18:19 #10962 by fungi
Replied by fungi on topic TbaMud license change
Keep in mind that the tarball distribution of CircleMUD also incorporated Curious Areas Workshop content, which was distributed under its own separate license that required notification to Furry or other VieMUD folks if you redistributed any of that content. It's unclear if TBAMUD dropped/replaced it (I don't see the README.CAW file included on a quick skim, but also have a hard time even determining which world files were CAW or DIKU original withiout a lot more research). As far as I can tell, the change to the DIKU license and Ras's subsequent relicensing of Circle didn't alter any of the CAW licensed content either.

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