- Posts: 452
- Thank you received: 79
JTP wrote: A house can be one room, and that saves and loads items stored inside just fine, also items in another item. Such as a chest with items in it.
Please Log in or Create an account to join the conversation.
Halenbane wrote: I understand yours may be working, but with the latest TBA release, even the room that is supposed to save items, doesn't.
Please Log in or Create an account to join the conversation.
help hcontrol
HCONTROL
Some major misconceptions about houses. You do not set any flags for a
house. Just use hcontrol to build the house, that is it. All the flags House,
House_control and Atrium are for internal use only. When the house is created
they will be set. Currently we do not use houses here.
Usage: hcontrol build <house vnum> <exit dir> <player name>
hcontrol destroy <house vnum>
hcontrol pay <house vnum>
hcontrol show
House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game along
with their last 'rent' payment date.
See also: HOUSE, HOUSES
AFK >
help house
HOUSE
The HOUSE command is used to add or remove guests from your house's guest
list. You must be standing in your house to use this command. Only the
primary owner of a house (not guests) may change the guest list using the
HOUSE command.
Usage: house [<player name>]
Typing 'house' with no arguments gives a list of the people currently on
your house's guest list. Typing 'house' with the name of a player will add
that player to your guest list if the player is not on the list, or will
remove the player from the guest list if the player is already on the list.
The player specified must be in the player database for the MUD, although
he or she does not necessarily have to be logged on at the time.
Guests of your house will be able to enter your house until you remove them
from the guest list.
See also: HOUSES
AFK >
help houses
HOUSES
A house entails two things:
Access control and crash protection. Only you and your guests will be allowed
to enter the house. Your house will be crash-saved every five minutes. You
can force your house to save by typing 'save' while standing in your house.
In the event of a crash, the objects in your house as of the last crash-save
will be loaded back into your house when the MUD reboots. Also, if you own
a house, and quit from the game while standing in your house, you will be
loaded into your house next time you enter the game.
Guests of your house can be defined using the HOUSE command. See HOUSE for
more information.
Houses are an alternative to renting. You can simply enter your house and
quit; your objects will drop to the ground and be crash-saved for when you
return. There is currently no limit to the number of objects which can be
stored in your house. Of course, players must expect to pay a much higher
premium for the convenience of houses; contact your local Implementor for
a fee schedule.
See also: HOUSE
Please Log in or Create an account to join the conversation.
Rumble wrote: Works on tbaMUD as well. Make sure to follow the help files and use hcontrol properly. Atrium being the first room saves nothing and only blocks people who are not on the guest list. The second room is where objects are saved. But they are only saved every 5 minutes. So if you drop something and reboot it won't save. Wait the 5 minutes and it will.
help hcontrol
HCONTROL
Some major misconceptions about houses. You do not set any flags for a
house. Just use hcontrol to build the house, that is it. All the flags House,
House_control and Atrium are for internal use only. When the house is created
they will be set. Currently we do not use houses here.
Usage: hcontrol build <house vnum> <exit dir> <player name>
hcontrol destroy <house vnum>
hcontrol pay <house vnum>
hcontrol show
House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game along
with their last 'rent' payment date.
See also: HOUSE, HOUSES
AFK >
help house
HOUSE
The HOUSE command is used to add or remove guests from your house's guest
list. You must be standing in your house to use this command. Only the
primary owner of a house (not guests) may change the guest list using the
HOUSE command.
Usage: house [<player name>]
Typing 'house' with no arguments gives a list of the people currently on
your house's guest list. Typing 'house' with the name of a player will add
that player to your guest list if the player is not on the list, or will
remove the player from the guest list if the player is already on the list.
The player specified must be in the player database for the MUD, although
he or she does not necessarily have to be logged on at the time.
Guests of your house will be able to enter your house until you remove them
from the guest list.
See also: HOUSES
AFK >
help houses
HOUSES
A house entails two things:
Access control and crash protection. Only you and your guests will be allowed
to enter the house. Your house will be crash-saved every five minutes. You
can force your house to save by typing 'save' while standing in your house.
In the event of a crash, the objects in your house as of the last crash-save
will be loaded back into your house when the MUD reboots. Also, if you own
a house, and quit from the game while standing in your house, you will be
loaded into your house next time you enter the game.
Guests of your house can be defined using the HOUSE command. See HOUSE for
more information.
Houses are an alternative to renting. You can simply enter your house and
quit; your objects will drop to the ground and be crash-saved for when you
return. There is currently no limit to the number of objects which can be
stored in your house. Of course, players must expect to pay a much higher
premium for the convenience of houses; contact your local Implementor for
a fee schedule.
See also: HOUSE
Please Log in or Create an account to join the conversation.
tbaMUD © 2024