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Question Using C++ in tbaMUD

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02 Jul 2015 01:39 #5366 by Liko
Using C++ in tbaMUD was created by Liko
Hello,

So would it be a bad idea for me to program in C++ in tbaMUD? I actually love tbaMUD, but I prefer C++ language. I just know my way around all the tbaMUD files. Would it be a bad idea to program in C++?

Sincerely,

Liko.

PS,

Happy 4th of July.

Randian(0.0.0)
Owner/Developer

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02 Jul 2015 21:15 #5371 by thomas
Replied by thomas on topic Using C++ in tbaMUD
There's not much to stop you - C is a subset of C++ and as such it should be relatively easy to pull off.
However, not many in the community have experience with C++, so you'd be on your own, if things don't work.

And we'd probably not accept pull requests with C++ requirements.

That said, if you feel you'd get more out of coding in C++, go ahead :) it's a free world, and I can't (and won't) decide this for you.

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03 Jul 2015 00:55 #5378 by WhiskyTest
Replied by WhiskyTest on topic Using C++ in tbaMUD
That would mean a complete overhaul - moving the structures to objects or some such?
Also, when is Dragonball MUD ready for testing? ;)

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03 Jul 2015 19:52 #5382 by Kyle
Replied by Kyle on topic Using C++ in tbaMUD
No there would be no overhaul involved. You can link .cpp files with .c files just fine.

On many systems you don't even need to change compilers.

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04 Jul 2015 04:01 #5387 by Liko
Replied by Liko on topic Using C++ in tbaMUD

WhiskyTest wrote: That would mean a complete overhaul - moving the structures to objects or some such?
Also, when is Dragonball MUD ready for testing? ;)


That is the reason Dragon Ball MUD is taking so long, I'm moving to C++ and learning C++. So I'm either writing it from scratch or going to use tbaMud. I had a version of Dragon Ball MUD up and running with combat and everything, but I did it thru BYOND and I did not like that. So I decided to learn C++. Hence where I am at now.

Hopefully, I can come up with the fix of reading number past 2.14 billion.

Plus,

With Dragon Ball Z: Super starting in two days..I am getting new source material. I am happy for new Dragon Ball Z!

Randian(0.0.0)
Owner/Developer

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04 Jul 2015 04:07 #5388 by Liko
Replied by Liko on topic Using C++ in tbaMUD
I think overall if I start writing snippets again, I need to make a C++ and C version. Or include them in the same snippet. I am enjoying learning C++. When I usually start a mud, I tend to strip everything down anyway. So we'll see what I do..

Now off to rest. I am going to be more active. Expect for when I have my child. Which is every other weekend. I should be moving next month, so I'll have some down time then also.

Randian(0.0.0)
Owner/Developer

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