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Papaya Pete wrote: Hmmm, I thought it was essentially like 2nd Edition DnD. That's what I thought when I looked at it. Saving throws are handled a little differently though... 1-100 scale instead of 1-20.
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Papaya Pete wrote: Oh I got ya. Hmm trying to remember...
Every character has a number called Thac0 (to hit armor class zero). AC (armor class) is a scale from 10 (worst) to -10. The target's AC is subtracted from the attacker's Thac0, plus or minus any bonuses to hit. The attacker then rolls 1d20, and if that number is equal to or greater than that target number he hit. That's pretty much it in a nutshell.
Example:
Dugg the warrior has a Thac0 of 15, and is attacking a creature with an AC of 5. 15 - 5 is 10. To hit the creature, Dugg will have to roll a 10 or higher.
Another example:
Dugg runs into a dragon later on, and tries to hit it with his sword. It has an AC of -5. 15 - (-5) is 20, which means Dugg has a 1 in 20 chance to hit. Yeah, Dugg is in serious trouble.
Anyways, hope that helps. The higher level the character, the lower the Thac0 goes (forgot to mention that).
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