Hey guys,
I wrote some help files for craft edit. I hope you like them. They are just a suggestion
Code:
CRAFT-FLAGS
@C1@w) @cNeeds Recipe@n @R/* This is a toggle flag. You must have the matching
Blueprint in your inventory. */
@wSee also@D: @RHELP CRAFTEDIT@w, @RCRAFT-REQ-FLAGS@w, @RBLUEPRINT@n
#31
Code:
CRAFT-REQ-FLAGS
The default for the requirement is check the players inventory. You can alter
these checks with the following flags:
@C1@w) @cINROOM @R/* If you place this flag on the required craft requirement, the
requirement can be in the room*/
@C2@w) @c!REMOVE @R/* If you place this flag on the required craft requirement, it doesn't
remove after a successful craft attempt.*/
@C3@) @cSAVEonFAIL @R/* If you place this flag on the required craft requirement, it will
save the requirement even on failure.*/@n
@wSee also@D: @RHELP CRAFTEDIT@w, @RCRAFT-FLAGS@w, @RBLUEPRINT@n
#31
Code:
CRAFTEDIT
Usage: craftedit <vnum>
@c-- Craftedit Menu : @C[@w200@C]@n @R/* Crafts Vnum */
@C1@w) Craft Name : @cGoblin Killer @R/* Crafts Name */
@C2@w) Craft Timer : @c10 seconds @R/* How long it takes for the craft to complete */
@C3@w) Craft Item : @c"The Goblin Killer" @R/* Item that is created on a successful craft*/
@C4@w) Craft Self Msg : @c"You craft $p." @R/* Craft success message it sends to the user*/
@C5@w) Craft Room Msg : @c"$n craft $p." @R/* Craft success message sent to room.*/
@CS@w) Craft Skill : @ccraft @C(@w10@C) @R/* Craft skill needed for this craft. Also the skill level*/
@CF@w) Flags : @cNeeds Recipe @R/* See HELP CRAFT-FLAGS*/
@CR@w) Requirements : @R/* See HELP CRAFT-REQ-FLAGS*/
@C[@w135 @C] @c1 , "Steel Hilt" [NOBITS ] @R/* Object Req Vnum, How many of the object, Object Name, and Requirement Flags*/
@C[@w136 @C] @c1 , "Steel Blade" [NOBITS ]
@C[@w203 @C] @c1 , "Goblin's Heart" [NOBITS ]
@CX@w) Delete
@CQ@w) Quit
@wSee also@D: @RHELP CRAFT-FLAGS@D, @RCRAFT-REQ-FLAGS, @RBLUEPRINT@n
#31
Code:
BLUEPRINT
@g5) Type : @cBLUEPRINT@n
@wBlueprint type objects are used for crafting. When a player looks
at the blueprint it will list the requirements for the craft.
@gC) Values : @c200 0 0 0@n
@wSetting the value on a blueprint must match the CRAFT vnum
that is flagged with NEEDS BLUEPRINT
@wSee also@D: @R HELP CRAFTEDIT@w, @RCRAFT-FLAGS@w, @RCRAFT-REQ-FLAGS@n
#31