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02 Dec 2012 20:36 #1171 by Turxx
help please was created by Turxx
my coder is upset with me, it seems i cant build zones of more then 100 rooms?
how to make gigger zones?
how to delete zones from mud?

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02 Dec 2012 23:41 #1172 by Liko
Replied by Liko on topic Re: help please

Turxx wrote: my coder is upset with me, it seems i cant build zones of more then 100 rooms?
how to make gigger zones?
how to delete zones from mud?


What source are you using?

You can assign the size of zones with zedit.

Randian(0.0.0)
Owner/Developer

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03 Dec 2012 01:17 #1175 by Rumble
Replied by Rumble on topic Re: help please
Zones can be any size up to whatever your max rooms available (sequentially that is). On TBA we make all zones 100 rooms to keep things simple. HELP ZEDIT-CREATE from TBA is below. Deleting zones needs to be done from the server. It can not be done in game.

ZEDIT-CREATE ZEDIT-CREATION ZONE-CREATE ZONE-CREATION ZCREATE CREATE-ZONE

Usage: zedit new <new zone number> <bottom of zone> <top of zone>

Only Implementors can create new zones. Zones can be any size but must
consist of consecutive vnums. tbaMUD supports 0-655 zones. That means vnums
0 -> 65500. So to create zone 350 you would type: zedit new 350 35000 35099
for a 100 vnum zone. Which I find the easiest to manage. But, in reality you
can create a zone of any size you want. It is my experience that most builders
rarely finish a 50 room zone so giving them over 100 is a waste of resources.
I force most builders to start small to prove themselves before giving them
more. When they do build a full zone of 50+ rooms, mobs, objects, etc.
I then give them another 100.

Examples:
zedit new 1 100 199 - Creates zone 1 vnums 100 to 199.
zedit new 123 12300 12499 - Creates zone 123 vnums 12300 to 12499

Max zone number is 655. Max vnum is 65534. 65535 is reserved for corpses.

See Also: ZEDIT, ZEDIT-NEW


Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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03 Dec 2012 01:31 #1178 by Rumble
Replied by Rumble on topic Re: help please
An explanation on how to delete all stock zones is here:
tbamud.com/forum/2-general/11-how-to-rem...ck-world-or-zones#11

But to remove a single zone you will need server access and then remove the references to the zone in the World directory index files. For example if I want to remove zone 123 I edit the following files and remove the line 123.<file type>:

lib/world/zon/index --Remove line of text 123.zon
lib/world/wld/index --Remove line of text 123.wld
lib/world/mob/index --Remove line of text 123.mob
lib/world/obj/index --Remove line of text 123.obj
lib/world/trg/index --Remove line of text 123.trg
lib/world/shp/index --Remove line of text 123.shp
lib/world/qst/index --Remove line of text 123.qst
One done reboot to reload the World files

You may not have index references to all of the above files.
One last note of caution if you delete a zone reference that is used in the code for say mortal loadroom the MUD will not boot. So make sure that zone is not used anywhere in the code.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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03 Dec 2012 10:37 - 03 Dec 2012 11:56 #1180 by Turxx
Replied by Turxx on topic Re: help please
thanks :)
Last edit: 03 Dec 2012 11:56 by Turxx.

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