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Question Wondering if anyone implemented Race Body Parts

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15 Apr 2025 01:30 #10664 by zi
The last VERY intriguing code I've seen in the snippets repository is this:

www.circlemud.org/pub/CircleMUD/contrib/...ers/race_body.README
www.circlemud.org/pub/CircleMUD/contrib/...rs/race_body.diff.gz

I've implemented races (we call them species) BUT man oh man, how cool would it be to have an octoperson with a head, body, and eight arms?

I've been struggling to implement, and was curious if anyone here has done so! Maybe save me second guessing their use of flags in structs.h for body parts (seems suspicious in this modern age)?

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18 Apr 2025 01:25 #10665 by Salty
I haven't done anything like this with the races/species I added.

However, KaVir from GodWars, has a similar and potentially better interpretation of this idea. His implementation includes race/species specific bodyparts, some of which may be severed with weapons and/or skills.

There is code out there that can do these things that may be adapted to your idea. You may not have to reinvent the wheel on this one.

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29 May 2025 20:36 #10734 by zi
I did it. I can post the process if anyone's interested, it follows the same idea of flags. I leaned on chatgpt for support (for some reason I don't have Thomas' personal cell!) and let me tell you this- AI is replacing no one. ever. You REALLY have to know your way around the code, specifically how TBA works, for it to be useful. so after 6 months of writing a ton of stuff, figuring it out, i turned to AI to write the framework, and then filled it in. the real useful part was having it clean up my code, it found errors, i was driving myself crazy and turns out i missed a comma in an array in constants... stuff like that was helpful. Anyway. I'll post something when I can for real people evaluation!

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Yesterday 20:37 #10751 by Salty
Care to share the bodypart snippet?  I've got some NPC's that would benefit from chopping off limbs.

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