Welcome to the Builder Academy

Loved New OLC Craft System

More
22 Jun 2012 17:32 - 22 Jun 2012 19:53 #194 by Halenbane
Replied by Halenbane on topic Re: New OLC Craft System
I've also noticed that at superb craft skill , with a 0 req skill craft, you still fail a good many times. Not sure if it was intended this way.

See Edit in prior post***
Last edit: 22 Jun 2012 19:53 by Halenbane.

Please Log in or Create an account to join the conversation.

More
22 Jun 2012 17:39 #196 by Vatiken
Replied by Vatiken on topic Re: New OLC Craft System
Everything seems to work fine. The reason why you need to drop your recipe and pick it back up again is because you have 3 "steel" items, and when you try and "craft steel" the mud thinks you are trying to get your recipe from the first object with "steel" in it's alias.

"Recipe" crafts don't show up on the craft list, because you need a recipe to know the craft.

There are no skill increases based on crafting use.

With regards to failures, are you sure you are using the craft skill? The above craft isn't.

tbaMUD developer/programmer

Please Log in or Create an account to join the conversation.

More
22 Jun 2012 17:44 #197 by Halenbane
Replied by Halenbane on topic Re: New OLC Craft System
Ok I understand the issue of having multiple items with the same keywords.
I also now understand what you were doing with not showing recipes in craft since it requires a blueprint.

As far as your question, "are you using the craft skill"

Um, Im typing craft as always, not sure what else I would be typing... or maybe I am misunderstanding your question.

If I have an item that has 0 skill req, and I am superb, i shouldn't fail 4/5.

Please Log in or Create an account to join the conversation.

More
22 Jun 2012 17:46 - 22 Jun 2012 17:48 #198 by Halenbane
Replied by Halenbane on topic Re: New OLC Craft System
Since you bothered even putting a skill req in crafting, seems maybe it would make more sense to make it take more than 2 or 3 practices to max craft. Otherwise you have a person able to make some elite craft, just as easily as a noobie craft. Then again, if the failure rate is still high at superb, I don't know that it will matter much.


P.s.

What you have done is awesome, and I don't want to take away from that. 100% respect to you for doing it for the community, and answering questions with patience. I just want to post feedback in the efforts that even a little may help.
Last edit: 22 Jun 2012 17:48 by Halenbane.

Please Log in or Create an account to join the conversation.

More
22 Jun 2012 17:52 #199 by Halenbane
Replied by Halenbane on topic Re: New OLC Craft System
Just had an idea,

It would be pretty cool if you had it so when a person tagged an item as blueprint, if it is assigned to ingredient objects, it then auto-generates a default e-desc with the obj keywords.

So in other words,

If you take my blueprint from earlier, if a player looks at it, it would show.

Blueprint: A steel sword

Required Ingredients

a steel hilt x 1
a steel blade x 1


Of course this could easily be done by the builder making the items , or maybe they don't want the ingredients listed automatically. In which case, maybe another toggle in craftedit , when you set recipe required, it then prompts you:

Would you like to autogenerate ingredient information to recipe?

Please Log in or Create an account to join the conversation.

More
22 Jun 2012 18:07 - 22 Jun 2012 19:03 #200 by Halenbane
Replied by Halenbane on topic Re: New OLC Craft System
I just tried to craft an item , with level req = 0 , with craft set to superb, and failed the item like 20 times.

**EDIT** Setting the req to 1 instead of 0 , takes out all those failures. I guess 0 is always fail?

Earlier on the same item, I made 5 in a row just fine.

craft sword

You begin attempting to craft.

You mess up your attempt to craft.

You are carrying:
( 7) [4914] a steel hilt
( 7) [4915] a steel blade
[4922] A Steel Sword Blueprint

craft sword

You begin attempting to craft.

You mess up your attempt to craft.

You are carrying:
( 6) [4914] a steel hilt
( 6) [4915] a steel blade
[4922] A Steel Sword Blueprint

craft sword

You begin attempting to craft.

You mess up your attempt to craft.


**The above is from this craft**

1) Craft Name : Sword steel
2) Craft Timer : 2 seconds
3) Craft Item : "a strong steel sword"
4) Craft Self Msg : "You carefully place a steel hilt and blade together making $p."
5) Craft Room Msg : "$n carefully places a steel hilt and blade together making $p."
S) Craft Skill : No Skill (0)
F) Flags : Needs Recipe
R) Requirements :
[4914] 1 , "a steel hilt" [NOBITS ]
[4915] 1 , "a steel blade" [NOBITS ]
X) Delete
Q) Quit
Last edit: 22 Jun 2012 19:03 by Halenbane.

Please Log in or Create an account to join the conversation.

Time to create page: 0.234 seconds