After I posted the question I got to thinking it might not even be possible. Now that you mention that here is my thoughts on what would be ideal perhaps.
A method that has a few arguments.
ex: void GenerateMobStats(int startVnum, int endVenum, int MobLevel)
// call method
GenerateMobStats(1001, 1050, 10);
The only thing is all the mobs values would be based on level 10. You would still have to go in and manually edit the level and generate new stats so that probably would not be much of a help either.
Is there something already that would be similar, but do a bulk create of mobiles? Say for instance GenerateMobs(1001, 1050) and it would basically create 50 mobs with a predefined level, stats and generic names?
I'm just thinking it would be nice to be able to overload some functions is all
I could probably write a c# windows app that would do this and then some for some mass updates. I wrote a c# windows editor for ROM a long time ago and was dynamic for the most part on all the flags, etc...
Just rambling on some stuff Thomas, feel free to ignore if you wish hehe
Thanks for the input though!