Ok guys I have another bug and after wracking my braid and trying a few different things I can't seem to figure it out
in Gickers you are supposed to see something along the lines of
A male Silvanesti Elf with a single, long braid is here.
instead it only shows
with a single, long braid is here.
I think I have found the code in char_descs.c shown below
Lost Lands is a fantasy mud and doesn't need the RACE_TYPE_DROID from star wars if it needs to be taken out...
if I am looking in the completely wrong area somebody please let me know
I'm hoping my understanding is correct
this top portion is supposed to set the gender, the second line is supposed to add nothing if it's a droid and a space if it's not, and the third line is supposed to actually put the race
then in the switch below the desc set is called and then the particular description?
somebody please let me know if my thinking is correct in my analysis of this code
Code:
sprintf(desc, "a %s%s%s", race_list[GET_REAL_RACE(ch)].family == RACE_TYPE_DROID ? "" : genders[(int) sex],
race_list[GET_REAL_RACE(ch)].family == RACE_TYPE_DROID ? "" : " ",
pc_race_types[(int) race]);
switch (pcd1) {
case FEATURE_TYPE_EYES:
sprintf(desc, "%s with %s eyes", desc, eye_descriptions[pca1]);
break;
case FEATURE_TYPE_NOSE:
sprintf(desc, "%s with %s %s nose", desc, AN(nose_descriptions[pca1]), nose_descriptions[pca1]);
break;
case FEATURE_TYPE_EARS:
sprintf(desc, "%s with %s ears", desc, ear_descriptions[pca1]);
break;
case FEATURE_TYPE_FACE:
sprintf(desc, "%s with %s features", desc, face_descriptions[pca1]);
break;
case FEATURE_TYPE_SCAR:
sprintf(desc, "%s with %s", desc, scar_descriptions[pca1]);
break;
case FEATURE_TYPE_HAIR:
sprintf(desc, "%s with %s", desc, hair_descriptions[pca1]);
break;
case FEATURE_TYPE_BUILD:
sprintf(desc, "%s with %s %s frame", desc, AN(build_descriptions[pca1]), build_descriptions[pca1]);
break;
case FEATURE_TYPE_COMPLEXION:
sprintf(desc, "%s with %s %s %s", desc, AN(complexion_descriptions[pca1]), complexion_descriptions[GET_PC_ADJECTIVE_1(ch)],
race_list[GET_REAL_RACE(ch)].family == RACE_TYPE_DROID ? "finish" : "complexion");
break;
}