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Question New Group System: Version 1.1

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14 Jun 2012 00:53 #74 by Halenbane
Another thing :)

If PlayerA starts the group

PlayerB joins group

PlayerB casts a summon spell (animate dead)

The follower doesn't autojoin the group.

This does function correctly if you are leader of the group or have no group tho.

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14 Jun 2012 00:54 #75 by Vatiken
The trailing group was removed when moving to 1.1, the reason was to allow the "(group)" tag to display on the same line for both NPCs and PCs.

tbaMUD developer/programmer

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14 Jun 2012 00:57 - 14 Jun 2012 01:03 #76 by Halenbane
You mean with what you released recently? I patched all of that in and still have (leader) before and after the name.


Also, I could have swore that earlier it was creating a group for a person summoning followers automatically. Now it doesn't seem to be. Weeird :P
Last edit: 14 Jun 2012 01:03 by Halenbane.

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14 Jun 2012 02:34 #77 by Vatiken

Another thing :)

If PlayerA starts the group

PlayerB joins group

PlayerB casts a summon spell (animate dead)

The follower doesn't autojoin the group.

This does function correctly if you are leader of the group or have no group tho.

This is intentional to prevent other members of the group, or NPC members from adding to the group through summoning spells.
Perhaps you could set it so summoned NPC's from non-leaders would only be auto-added to the group if the group is flagged open.

Also, I could have swore that earlier it was creating a group for a person summoning followers automatically. Now it doesn't seem to be. Weeird :P

I do believe this was something you had added to your own as mentioned in an earlier thread. Because some players might not want summoned NPC's to join their group (Shared exp), I felt it best to only apply an AUTO-JOIN if the player commits him/herself to the leader of a new group.

You mean with what you released recently? I patched all of that in and still have (leader) before and after the name.

My apologies as this apparently didn't make it into the group.update, it is however, consistent with the actual patch.

tbaMUD developer/programmer
The following user(s) said Thank You: Halenbane

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08 May 2013 21:57 #2183 by JTP
Is there a more detailed help for the new Group, help Group online doesnt tell how to open close a Group.

Cant find Group options.

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09 May 2013 00:14 #2184 by Rumble
Updated help file on TBA:

Usage: group
group < list | new | join | leave | options | kick >

GROUP with no arguments shows the status of your group. GROUP list will show
you a listing of all groups within the game, as well as their zone location and
whether or not they are seeking new members.

If you are a group member, then you will share experience points for killing
monsters equally among the group. Experience points will only be shared among
group members that are in the same location, at the time of the killing
blow. Sharing is regardless of whether the group members have been
participating in the fight.

To join a group, you must target a member of an "open" group (as in accepting
new members) and use GROUP join <player name>.

Example:
Rumble wishes to join Vatiken's group, so assuming Vatiken has set his group
to open. Rumble then types:

> group join Vatiken

To make a group, the wannabe "leader" will use the GROUP new command:
> group new

To leave a group, simple use GROUP leave:
> group leave

If the leader leaves the group and one or more members still exists, a new
leader will be chosen at random, otherwise the group will be disbanded.

Group Leaders:

To edit the options in a group, use the GROUP option <option> commands.
> group option anonymous : Group information will be hidden/revealed
> group option open : Group will be open/closed to new members

To kick someone from the group, use GROUP kick <player name>
> group kick rumble

See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT


Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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