Hello,
Not sure if this has been implemented yet by someone or not, search didn't really find anything when I tried it. I had thought about the T/H/D (tank, healer, dps) and then thought about how I could make mobs switch targets to start with based on an aggro table or for instance if the DPS was doing crazy amount of damage compared to the tank. Possibly implementing a threat table of some sort and having it check each round or that might be too intensive? What are some thoughts on this and any ideas on how to implement it?
If this was implemented I could see giving the tank a taunt, provoke or other skill to try and hold aggro.
TY!