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Question The Return of the Sentinel

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07 May 2018 11:53 #8043 by WhiskyTest
A small snippet that makes MOB_SENTINEL mobs return to their original room if they have moved from it for whatever reason.
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07 May 2018 19:38 #8045 by JTP
Replied by JTP on topic The Return of the Sentinel
Any chance you Could post the unzipped file. Zip just wont open on my ipad

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08 May 2018 06:28 #8049 by WhiskyTest
Sure thing:
Code:
utils.h + #define ORIGINALROOM(ch) ((ch)->char_specials.originalroom) structs.h in struct char_special_data + room_rnum originalroom; /* room mob was spawned into, used for sentinel to go back to */ in act.wizard.c static void do_stat_character(struct char_data *ch, struct char_data *k) { sprinttype(GET_SEX(k), genders, buf, sizeof(buf)); + send_to_char(ch, "%s %s '%s' IDNum: [%5ld], In room [%5d], Loadroom : [%5d] OriginalRoom : [%5d]\r\n", + buf, (!IS_NPC(k) ? "PC" : (!IS_MOB(k) ? "NPC" : "MOB")), + GET_NAME(k), IS_NPC(k) ? char_script_id(k) : GET_IDNUM(k), GET_ROOM_VNUM(IN_ROOM(k)), IS_NPC(k) ? NOWHERE : GET_LOADROOM(k), IS_NPC(k) ? ORIGINALROOM(k) : NOWHERE); in graph.c change: - static int find_first_step(room_rnum src, room_rnum target); to + int find_first_step(room_rnum src, room_rnum target); and where the function itself is (this makes it available outside of graph.c): -static int find_first_step(room_rnum src, room_rnum target) { +int find_first_step(room_rnum src, room_rnum target) { in mob_act.c At the top: + extern int find_first_step(room_rnum src, room_rnum target); + void do_sentinel(struct char_data *mob); void mobile_activity(void) { /* Add new mobile actions here */ + if (MOB_FLAGGED(ch, MOB_SENTINEL)) { + do_sentinel(ch); + continue; + } then after the mobil_activity() function: +/* MOB_SENTINEL mobs go back to their original room if they have been moved */ +void do_sentinel(struct char_data *mob) +{ + int dir; + + if (MOB_FLAGGED(mob, MOB_SENTINEL)) { + if (ORIGINALROOM(mob) && ORIGINALROOM(mob) != NOWHERE) { + if (IN_ROOM(mob) != real_room(ORIGINALROOM(mob))) { + dir = find_first_step(IN_ROOM(mob), real_room(ORIGINALROOM(mob))); + if(EXIT(mob, dir)) + perform_move(mob, dir, 1); + } + } + return; + } +} in dg_scripts.c void load_mtrigger(char_data *ch) { trig_data *t; int result = 0; +if (MOB_FLAGGED(ch, MOB_SENTINEL)) + { + ORIGINALROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch)); + }
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