Welcome to the Builder Academy

Question The Return of the Sentinel

More
07 May 2018 11:53 #8043 by WhiskyTest
A small snippet that makes MOB_SENTINEL mobs return to their original room if they have moved from it for whatever reason.
Attachments:
The following user(s) said Thank You: Chime

Please Log in or Create an account to join the conversation.

More
07 May 2018 19:38 #8045 by JTP
Replied by JTP on topic The Return of the Sentinel
Any chance you Could post the unzipped file. Zip just wont open on my ipad

Please Log in or Create an account to join the conversation.

More
08 May 2018 06:28 #8049 by WhiskyTest
Sure thing:
Code:
utils.h + #define ORIGINALROOM(ch) ((ch)->char_specials.originalroom) structs.h in struct char_special_data + room_rnum originalroom; /* room mob was spawned into, used for sentinel to go back to */ in act.wizard.c static void do_stat_character(struct char_data *ch, struct char_data *k) { sprinttype(GET_SEX(k), genders, buf, sizeof(buf)); + send_to_char(ch, "%s %s '%s' IDNum: [%5ld], In room [%5d], Loadroom : [%5d] OriginalRoom : [%5d]\r\n", + buf, (!IS_NPC(k) ? "PC" : (!IS_MOB(k) ? "NPC" : "MOB")), + GET_NAME(k), IS_NPC(k) ? char_script_id(k) : GET_IDNUM(k), GET_ROOM_VNUM(IN_ROOM(k)), IS_NPC(k) ? NOWHERE : GET_LOADROOM(k), IS_NPC(k) ? ORIGINALROOM(k) : NOWHERE); in graph.c change: - static int find_first_step(room_rnum src, room_rnum target); to + int find_first_step(room_rnum src, room_rnum target); and where the function itself is (this makes it available outside of graph.c): -static int find_first_step(room_rnum src, room_rnum target) { +int find_first_step(room_rnum src, room_rnum target) { in mob_act.c At the top: + extern int find_first_step(room_rnum src, room_rnum target); + void do_sentinel(struct char_data *mob); void mobile_activity(void) { /* Add new mobile actions here */ + if (MOB_FLAGGED(ch, MOB_SENTINEL)) { + do_sentinel(ch); + continue; + } then after the mobil_activity() function: +/* MOB_SENTINEL mobs go back to their original room if they have been moved */ +void do_sentinel(struct char_data *mob) +{ + int dir; + + if (MOB_FLAGGED(mob, MOB_SENTINEL)) { + if (ORIGINALROOM(mob) && ORIGINALROOM(mob) != NOWHERE) { + if (IN_ROOM(mob) != real_room(ORIGINALROOM(mob))) { + dir = find_first_step(IN_ROOM(mob), real_room(ORIGINALROOM(mob))); + if(EXIT(mob, dir)) + perform_move(mob, dir, 1); + } + } + return; + } +} in dg_scripts.c void load_mtrigger(char_data *ch) { trig_data *t; int result = 0; +if (MOB_FLAGGED(ch, MOB_SENTINEL)) + { + ORIGINALROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch)); + }
The following user(s) said Thank You: Chime

Please Log in or Create an account to join the conversation.

Time to create page: 0.399 seconds