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Question Foe condition

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21 Mar 2018 01:33 #7744 by Sascha
Foe condition was created by Sascha
Does anyone have a snippet for auto-reporting a foe's condition? For example, when in combat, it would show the opponent's condition so the player can judge if they're making a dent (or about to be seriously dented). I know you can get it by looking at the mob in combat (excellent condition, big nasty wounds and scratches, pretty hurt, etc). Players this week have been asking me if I have a toggle for them to see it in their command line, though.

Will you stand against the coming Storm? After the Breaking: STORMRIDERS MUD - atbmud.dune.net port 4000

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21 Mar 2018 06:10 #7745 by JTP
Replied by JTP on topic Foe condition
I have it shown in the prompt After HP, mana, move

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21 Mar 2018 14:48 #7747 by Sascha
Replied by Sascha on topic Foe condition
Great! Do you have the code change to reflect that, and feel like sharing it?

To be clear, I'm looking for something that looks like this at the player's prompt when in combat:

139H 259M 72V - a buck - scratched>

You barely avoid a buck's fist as he takes a swing at you!
You barely pierce a buck.

Will you stand against the coming Storm? After the Breaking: STORMRIDERS MUD - atbmud.dune.net port 4000

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21 Mar 2018 15:34 #7748 by JTP
Replied by JTP on topic Foe condition
Its excatly like that, found it on circlemud.org

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22 Mar 2018 00:38 #7753 by Papaya Pete
Replied by Papaya Pete on topic Foe condition
To be more precise I think JTP is referring to www.circlemud.org/pub/CircleMUD/contrib/...ers/prompt-fancy.txt
The following user(s) said Thank You: Sascha

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22 Mar 2018 21:27 #7757 by Sascha
Replied by Sascha on topic Foe condition
Thanks for all the help, guys. :) I appreciate it!

Will you stand against the coming Storm? After the Breaking: STORMRIDERS MUD - atbmud.dune.net port 4000

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