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Question Event Based Regeneration

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23 Feb 2018 05:31 #7619 by Fizban
Replied by Fizban on topic Event Based Regeneration
Not sure this is to blame, but ATBMUD has been crashing a lot recently-ish and I know this was added there.

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23 Feb 2018 14:35 #7623 by cunning
Replied by cunning on topic Event Based Regeneration
I am adding this to JediMUD and it is going to get put through a ton of testing this weekend. I plan to try and integrate into mud_events and dg_events and i will deep dive the free issue Whiskytest mentioned.

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01 Mar 2018 20:56 #7642 by cunning
Replied by cunning on topic Event Based Regeneration
I had to stop, i had to many crashes using it. I had it almost all the way patched using the LISTS, but after reading several of Thomas's responses i gave up that path and tried just patching as is. That crashed way to much, and it has to do with how I have my current regen system in. I may give it another shot but i am late with another release.

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26 Apr 2018 11:56 #7983 by WhiskyTest
Replied by WhiskyTest on topic Event Based Regeneration
Take two (or ten..) is attached.
Tested on the latest tbaMUD 2018.1, no crashes so far.

It integrates with the existing mud_event system as originally intended.

Just make sure wherever points are changed you don't touch them directly, but use alter_hit(), alter_mana() etc.

Attachment event-regen-2.zip not found

Attachments:

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28 Apr 2018 18:50 - 28 Apr 2018 18:52 #7992 by Sascha
Replied by Sascha on topic Event Based Regeneration
Keeping in mind that I've got your first stab at this running in my game, is there meant to be an update to regen.c?

regen.o: In function `alter_mana':
/home/atbmud/atbmud2018/src/regen.c:165: multiple definition of `alter_mana'
limits.o:/home/atbmud/atbmud2018/src/limits.c:549: first defined here
regen.o: In function `alter_move':
/home/atbmud/atbmud2018/src/regen.c:198: multiple definition of `alter_move'
limits.o:/home/atbmud/atbmud2018/src/limits.c:567: first defined here
regen.o: In function `alter_hit':
/home/atbmud/atbmud2018/src/regen.c:107: multiple definition of `alter_hit'
limits.o:/home/atbmud/atbmud2018/src/limits.c:532: first defined here
regen.o: In function `check_regen_rates':
/home/atbmud/atbmud2018/src/regen.c:229: multiple definition of `check_regen_rates'
limits.o:/home/atbmud/atbmud2018/src/limits.c:585: first defined here
collect2: error: ld returned 1 exit status
make[1]: *** [../bin/circle] Error 1
make[1]: Leaving directory `/home/atbmud/atbmud2018/src'
make: *** [all] Error 2

Will you stand against the coming Storm? After the Breaking: STORMRIDERS MUD - atbmud.dune.net port 4000
Last edit: 28 Apr 2018 18:52 by Sascha.

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29 Apr 2018 11:00 - 29 Apr 2018 11:02 #7996 by WhiskyTest
Replied by WhiskyTest on topic Event Based Regeneration
Yep regen.c can be deleted completely as all those functions were moved to limits.c.

Actually I wouldn't advise putting this in to a live MUD just yet; further testing today has revealed that when a character quits the game, two warnings appear:

:: WARNING: Attempting to get content from iterator with NULL list.
:: WARNING: Attempting to remove iterator from NULL list.

The MUD doesn't crash - but there is something screwy with the event_cancel part of players leaving the game.
Will keep plodding away at this haha

Edit: these warnings only appear when more than one event is still queued on the player. A single event cancels fine without the warnings.
Last edit: 29 Apr 2018 11:02 by WhiskyTest. Reason: additional info

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