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Question Trapped Items/Disarm Trap

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28 Sep 2017 04:21 #6927 by Papaya Pete
That's a great idea! I'm going to make that change, I didn't even think of adding that to structs.h. honestly I was losing track of what those numbers meant as I was writing.

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20 Jul 2018 22:55 - 22 Jul 2018 06:14 #8143 by Papaya Pete
[strike]Been a while since I have done anything. I wanted to put in a bunch of these snippets into the updated tbaMUD codebase, but saw that the txt file I uploaded is gone. I must have accidentally lost mine while doing some much needed cleaning, because I can't find it. Anyone else have a copy? I'll make a new txt if needs be.[/strike]

Today's morale is... don't try to click on links when you're badly sleep deprived. Still all there, very embarrassing! Sorry about that.
Last edit: 22 Jul 2018 06:14 by Papaya Pete.

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22 Jul 2018 06:38 #8145 by WhiskyTest
That's nothing, I once deleted all copies of my world files from the command line thinking I was backing them up.
(original and representative of a years work on and off)
^_^

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22 Jul 2018 15:10 #8146 by Chime
Replied by Chime on topic Trapped Items/Disarm Trap
This is cool, Pete. Nice idea.

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