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Question Stat function for mortals to see their own stats

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16 Jan 2013 00:47 - 16 Jan 2013 01:12 #1352 by Juras
In act.wizard.c

find line 44 showing:
Code:
static void do_stat_character(struct char_data *ch, struct char_data *k);

and add this below:
Code:
static void do_stat_mortal(struct char_data *ch);

around line 961 at the end of do_stat_character add this:
Code:
static void do_stat_mortal(struct char_data *ch) { char buf1[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; sprinttype(GET_SEX(ch), genders, buf1, sizeof(buf1)); sprinttype(ch->player.chclass, pc_class_types, buf2, sizeof(buf2)); send_to_char(ch, "You are known as %s %s, the level %2d %s %s\r\n", GET_NAME(ch), ch->player.title ? ch->player.title : "the nobody", GET_LEVEL(ch), buf1, buf2); send_to_char(ch, "Str: [%s%d/%d%s] Int: [%s%d%s] Wis: [%s%d%s] " "Dex: [%s%d%s] Con: [%s%d%s] Cha: [%s%d%s]\r\n", CCCYN(ch, C_NRM), GET_STR(ch), GET_ADD(ch), CCNRM(ch, C_NRM), CCCYN(ch, C_NRM), GET_INT(ch), CCNRM(ch, C_NRM), CCCYN(ch, C_NRM), GET_WIS(ch), CCNRM(ch, C_NRM), CCCYN(ch, C_NRM), GET_DEX(ch), CCNRM(ch, C_NRM), CCCYN(ch, C_NRM), GET_CON(ch), CCNRM(ch, C_NRM), CCCYN(ch, C_NRM), GET_CHA(ch), CCNRM(ch, C_NRM)); send_to_char(ch, "AC: [%d%+d/10], Hitroll: [%2d], Damroll: [%2d]\r\n", GET_AC(ch), dex_app[GET_DEX(ch)].defensive, ch->points.hitroll, ch->points.damroll); send_to_char(ch, "Gold: [%9d], Bank: [%9d] (Total: %d) \r\n", GET_GOLD(ch), GET_BANK_GOLD(ch), GET_GOLD(ch) + GET_BANK_GOLD(ch)); sprintbitarray(AFF_FLAGS(ch), affected_bits, AF_ARRAY_MAX, buf1); send_to_char(ch, "Affected by: %s%s%s\r\n", CCYEL(ch, C_NRM), buf1, CCNRM(ch, C_NRM)); }

just below that in ACMD (do_stat) find:
Code:
half_chop(argument, buf1, buf2);

and add this below it:
Code:
if (GET_LEVEL(ch) < LVL_IMMORT) { /* Check to see if they're an imm or a mortal */ do_stat_mortal(ch); /* Mortals use do_stat_mortal - imms continue on */ return; }

Last but not least:
In interpreter.c
line 304

find:
Code:
{ "stat" , "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 }

and change it to:
Code:
{ "stat" , "stat" , POS_DEAD , do_stat , 1, 0 }
Last edit: 16 Jan 2013 01:12 by Juras.
The following user(s) said Thank You: thomas, Axanon, zusuk

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18 Jan 2013 19:33 #1374 by Axanon
This is nice, though I always preferred adding more fields to players' score sheet. The function is already there, just needs some love.

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18 Jan 2013 21:31 #1376 by Juras
Valid point.

From what I've seen that's the direction most muds take.

I like this however as a way to keep the score sheet from becoming bloated with too much information.

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19 Jan 2013 17:04 #1382 by zusuk
Yeah I hear you, already I have a score-sheet, affects command, attacks command and if you are a caster, various caster-interface commands for info :P

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