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Question Just a Level Question, not a big one

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01 Nov 2025 14:00 #10940 by wlessard1
Is it possible to make mob levels higher than LVL_IMP?

I have the remort code I built and as a result, characters can be powerful after a few remorts. To make a challenge and such, I was wondering if I could up the MOB levels?

I have a 55 level MUD, 1-51 is characters.
Can I make a MOB that is say level 70? Or would it require me to rework the code?

Thanks for any thoughts
Bramage

Just a guy coding a mud at home for no reason but the challenge.

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02 Nov 2025 12:22 #10941 by thomas
Short answer - yes, but...

The level parity between players and mobs is more or less assumed in a lot of the code. In practice, you'd need to introduce a concept of "mob level" as a separate entity from "character levels". There's nothing inherent in the mud code making this impossible, but since the character level is used a LOT for many different things, you'll have many places to fix.
The following user(s) said Thank You: wlessard1

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Yesterday 19:02 #10942 by wlessard1
Actually I found the adjustments in medit.c

Two places where you find lvl_impl, I simply substituted 75 for lvl_impl.

Now will it work, it compiles and seems to allow me to make a level 75 mob and use the OLC to have it automatically roll the dice.

The test will be the mob fighting a character I think. If it all works right, I should be able to make some bigger monsters so to speak.

What I am finding in my messing around, is that with the way I have remort code working, after a couple remorts, I need to make higher level creatures for a challenge.

Just a guy coding a mud at home for no reason but the challenge.

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