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Question Is this possible with Set_skill?

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Yesterday 11:17 #10797 by wlessard1
Not do_skillset

SKILL_SET... like in class.c when you go down to the Thief Skills, Backstab, sneak and a couple others.
Under Do Start....

case CLASS_THIEF:
SET_SKILL(ch, SKILL_SNEAK, 10);
SET_SKILL(ch, SKILL_HIDE, 5);
SET_SKILL(ch, SKILL_STEAL, 15);
SET_SKILL(ch, SKILL_BACKSTAB, 10);
SET_SKILL(ch, SKILL_PICK_LOCK, 10);
SET_SKILL(ch, SKILL_TRACK, 10);
break;

But once the character is set with a class, it doesn't seem like you can give a skill to a class that doesn't already have it listed.

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Yesterday 19:25 #10799 by thomas
What usually happens when you "remort" is that you keep your current skills (perhaps at a lower skill level?) and then _change class_ to the new one to be able to use the standard mechanisms for training the new class.

If the skills and spells are written correctly, they wont check the class of the user, only the skill.

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Yesterday 19:32 #10801 by wlessard1
What if I don't want to change class. Just pick up skills?

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Yesterday 20:06 #10802 by thomas
This is very dependent on the method you use for remorting. Care to explain a little about how you expect it to happen?

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Yesterday 22:19 #10804 by wlessard1
My inspiration is from a MUD called Nukefire - Wish this was an original Idea but it isn't. Have to give credit to my inspirations.

Remort - Max level down to level 1 - Just making it clear.
While no access to skills above level 1 as normal but some skills will be added to the character based on remort level
So you do a remort - no change class - Warrior is still a warrior but if I want to give him a spell to be able to cast because of Remort such as say magic missile he would get it and be able to practice the skill.

Other perks as well but the skills/spells is the part I get thrown for a loop.

Well apparently I lost the code I had actually gotten working... sigh.

Either way is there a way to set a skill to a player even through it isn't in their list in class.c nor are they gods.

Now there is a tack to find what I need. How a God/Implementer can have skills that are not part of their original class.

Skillset the Imm command wont let you give a skill to someone under lvl_immort. BUT you can give an lv_immort plenty of skills. Might be in there.

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Yesterday 22:56 #10805 by thomas
Ok, a couple of things I can inform about; immorts are getting access to all skills and spells through the "restore" command.
The access to spells is set near the bottom of class.c - but it doesn't take into consideration whether the class is a remorted class.

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