Completely forgot I had it lying around, here is the gdb output.
Code:
Reading symbols from /lib/libcrypt.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libcrypt.so.1
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/ld-linux.so.2
Core was generated by `bin/circle -q 6000'.
Program terminated with signal 11, Segmentation fault.
#0 0x003223d0 in _int_free () from /lib/libc.so.6
(gdb) bt
#0 0x003223d0 in _int_free () from /lib/libc.so.6
#1 0x00326a89 in free () from /lib/libc.so.6
#2 0x0809d541 in close_socket (d=0x938cf70) at comm.c:2094
#3 0x0809f8f6 in game_loop (local_mother_desc=3) at comm.c:905
#4 0x080a0a77 in init_game (argc=Cannot access memory at address 0x1
) at comm.c:532
#5 main (argc=Cannot access memory at address 0x1
) at comm.c:352
(gdb) list
193 #endif
194
195 t->tv_sec = (int) (millisec / 1000);
196 t->tv_usec = (millisec % 1000) * 1000;
197 }
198
199 #endif /* CIRCLE_WINDOWS || CIRCLE_MACINTOSH */
200
201 int main(int argc, char **argv)
202 {
(gdb) info local
No symbol table info available.
(gdb) up
#1 0x00326a89 in free () from /lib/libc.so.6
(gdb) list
203 int pos = 1;
204 const char *dir;
205
206 #ifdef MEMORY_DEBUG
207 zmalloc_init();
208 #endif
209
210 #if CIRCLE_GNU_LIBC_MEMORY_TRACK
211 mtrace(); /* This must come before any use of malloc(). */
212 #endif
(gdb) info local
No symbol table info available.
(gdb) up
#2 0x0809d541 in close_socket (d=0x938cf70) at comm.c:2094
2094 free(d->history[cnt]);
(gdb) list
2089 /* Clear the command history. */
2090 if (d->history) {
2091 int cnt;
2092 for (cnt = 0; cnt < HISTORY_SIZE; cnt++)
2093 if (d->history[cnt])
2094 free(d->history[cnt]);
2095 free(d->history);
2096 }
2097
2098 if (d->showstr_head)
(gdb) info local
temp = <value optimized out>
(gdb) up
#3 0x0809f8f6 in game_loop (local_mother_desc=3) at comm.c:905
905 close_socket(d);
(gdb) list
900 for (d = descriptor_list; d; d = next_d) {
901 next_d = d->next;
902 if (*(d->output) && FD_ISSET(d->descriptor, &output_set)) {
903 /* Output for this player is ready */
904 if (process_output(d) < 0)
905 close_socket(d);
906 else
907 d->has_prompt = 1;
908 }
909 }
(gdb) info local
input_set = {__fds_bits = {16, 0 <repeats 31 times>}}
output_set = {__fds_bits = {16, 0 <repeats 31 times>}}
exc_set = {__fds_bits = {0 <repeats 32 times>}}
null_set = {__fds_bits = {0 <repeats 32 times>}}
last_time = {tv_sec = 1516187435, tv_usec = 770570}
opt_time = {tv_sec = 0, tv_usec = 100000}
process_time = {tv_sec = 0, tv_usec = 800}
temp_time = {tv_sec = 0, tv_usec = 99200}
before_sleep = {tv_sec = 1516187435, tv_usec = 671370}
now = {tv_sec = 1516187435, tv_usec = 771302}
timeout = {tv_sec = 0, tv_usec = 0}
comm = "GET http://www.boxun.com/ HTTP/1.1\000 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko)\000\000\334_+\000\370\242)\000\060j2\000\000\000\000\000\374\245)\000\230\242)\000\000\000\000\000\000\070\366\267\002\000+\000\021ii\r\000\000\000\000\000\000\000\000\061\350*\000\000\000\000\000h_+\000\006\000\000\000\f\000\000\000\370\301,\000\230b+\000\374\245)\000\230\242)\000\214&\366\267\330އ\277e\351*\000\b\000\000\000\210\000\000\000h\244)\000\360އ\277\030\352*\000\210\000\000\000\300_+\000\001\000\000\000 \337\207\277<\337\207\277\066\252*\000\000\000\000\000\b\000\000\000p"...
d = <value optimized out>
next_d = <value optimized out>
missed_pulses = <value optimized out>
maxdesc = <value optimized out>
aliased = 0
(gdb) up
#4 0x080a0a77 in init_game (argc=Cannot access memory at address 0x1
) at comm.c:532
532 game_loop(mother_desc);
(gdb) list
527 if (fCopyOver) /* reload players */
528 copyover_recover();
529
530 log("Entering game loop.");
531
532 game_loop(mother_desc);
533
534 Crash_save_all();
535
536 log("Closing all sockets.");
(gdb) info local
No locals.
(gdb) up
#5 main (argc=Cannot access memory at address 0x1
) at comm.c:352
352 init_game(port);
(gdb) list
347
348 if (scheck)
349 boot_world();
350 else {
351 log("Running game on port %d.", port);
352 init_game(port);
353 }
354
355 log("Clearing game world.");
356 destroy_db();
(gdb) info local
pos = <value optimized out>
dir = 0x8480078 "lib"