How will an if check look like to prevent usage of a skill, if im grouped with the victim ?
Both if im the leader or just a member when im using the skill.
Iwe made a befriend skill, and atm i can befriend someone that im grouped with. Result that the char joins the group again and group info lists the char twice.
if ( GROUP(ch)
&& GROUP(vict)
&& ( (ch->master && ch->master == vict) || (vict->master && vict->master == ch) )
)
{
// both are grouped with each other
}