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Question Spell heroes feast

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03 Sep 2017 18:50 #6856 by thomas
Replied by thomas on topic Spell heroes feast

Jan wrote: Here is what iwe done...what is then missing sense you say the code isnt called ?

Code:
TAR_CHAR_ROOM, FALSE, MAG_POINTS,

Here, you're telling the magic system that the spell needs to use the mag_points subfunction.

This would have been alright, had you added the code to the mag_points function instead of making a new one.
However, in this case you need to use MAG_MANUAL instead (since you've "manual"-ly implemented the functionality) and to add the spell definition around line 270 in spell_assign.c:
Code:
if (IS_SET(SINFO.routines, MAG_MANUAL)) switch (spellnum) { case SPELL_CHARM: MANUAL_SPELL(spell_charm); break; case SPELL_CREATE_WATER: MANUAL_SPELL(spell_create_water); break; case SPELL_DETECT_POISON: MANUAL_SPELL(spell_detect_poison); break; case SPELL_ENCHANT_WEAPON: MANUAL_SPELL(spell_enchant_weapon); break; case SPELL_IDENTIFY: MANUAL_SPELL(spell_identify); break; case SPELL_LOCATE_OBJECT: MANUAL_SPELL(spell_locate_object); break; case SPELL_SUMMON: MANUAL_SPELL(spell_summon); break; case SPELL_WORD_OF_RECALL: MANUAL_SPELL(spell_recall); break; case SPELL_TELEPORT: MANUAL_SPELL(spell_teleport); break; + case SPELL_HEROES_FEAST: MANUAL_SPELL(spell_heroes_feast);break; }
MANUAL_SPELL is a macro that calls the named function.

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03 Sep 2017 19:17 #6858 by JTP
Replied by JTP on topic Spell heroes feast
That did it.. Now its working. Thanks alot.

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