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Question tbaMUD 3.68 Release

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20 Mar 2017 11:00 #6606 by Rumble
Replied by Rumble on topic tbaMUD 3.68 Release
Thanks WhiskyTest, added to github.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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20 Nov 2017 00:57 #7121 by Nibiru
Replied by Nibiru on topic tbaMUD 3.68 Release
I applied the fix as posted above, recompiled and I still have the same issue any thoughts as to what I should check now?
I'm running 3.68 downloaded from tbamud.com website, compiled with cygwin 64bit on a windows10 box.

Line 888 prior to the fix:
if ((GET_OBJ_VAL(temp, 1) == 0) || (GET_OBJ_VAL(temp, 0) != 1)) {
send_to_char(ch, "It is empty.\r\n");
return;
}
Line 888 after the fix:
if (GET_OBJ_VAL(temp, 1) < 1) {
send_to_char(ch, "It is empty.\r\n");
return;
}

Nibiru

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23 Nov 2017 03:12 #7147 by WhiskyTest
Replied by WhiskyTest on topic tbaMUD 3.68 Release
Check the objects are correct?
I re-checked the code but can't fault it..

Object value 0 is max drink units or -1 for unlimited
Object value 1 is initial/current drink units and must be at least 1 to be drunk from

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23 Nov 2017 14:00 #7151 by Nibiru
Replied by Nibiru on topic tbaMUD 3.68 Release
That was it, drink units were set wrong.
Thank you

Nibiru

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23 Nov 2017 14:50 #7152 by Sascha
Replied by Sascha on topic tbaMUD 3.68 Release
This worked.

Will you stand against the coming Storm? After the Breaking: STORMRIDERS MUD - atbmud.dune.net port 4000

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