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Question Dispel Magic

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02 Sep 2016 20:32 #6155 by JTP
Dispel Magic was created by JTP
Hi
Anyone have a dispel magic code they could share ?

Maybe one that dispels everything when cast on a player, and if cast on a mob remove 1 random spell per cast.

I made triggers that casts spells on mobs so it can be dispelled.

But any dispel magic would be helpfull. Thanks in advance.

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08 Sep 2016 18:56 #6159 by DirtyDevil
Replied by DirtyDevil on topic Dispel Magic
Not sure if this will work with stock TBA

Code:
ASPELL(spell_dispel_magic) { int ld; struct affected_type *af, *next; if (ch == NULL || victim == NULL) return; /* Now I fixed up the levels system in affects we can do this properly */ for(af = victim->affected;af;af = next) { next = af->next; /* Non-spell affects cannot be dispelled, and no fail msg */ if ((af->type == SPELL_POISON) || (af->type > MAX_SPELLS)) continue; /* level difference modifies casting chance */ ld = af->level - GET_LEVEL(ch) + 20; if (ld < number(0,40)) { if (*spell_wear_off_msg[af->type]) { send_to_char(spell_wear_off_msg[af->type], victim); send_to_char("\r\n", victim); } affect_remove(victim, af); } else { send_to_char("Part of the dispel fails!\r\n", ch); } } }

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