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Question Warrior skill whirlwind doesn't work.

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03 Jul 2016 20:07 #6077 by thomas
My first thought was that the ch* pointer (pMudEvent->pStruct) is now pointing to someone who's died or is otherwise transported to NOWHERE.

On which line does the crash happen?

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03 Jul 2016 20:47 #6080 by zusuk
Like Thomas said, off the top of my head, somehow being in NOWHERE would be a BOOM. I imagine if you are in the menu (death) when the event was running might cause some issues?

I think we added some dummy checks in our version of whirlwind before we removed it, something to the effect of:
Code:
/* dumb dumb checks */ if (!IS_PLAYING(ch->desc)) return 0; if (!IN_ROOM(ch)) return 0; if (GET_HIT(ch) < 1) /* makes sense right? */ return 0;

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www.luminariMUD.com

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luminariMUD.com:4100

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04 Jul 2016 14:46 - 04 Jul 2016 14:59 #6082 by Errigour
I'll try those checks. Also I finally got it to crash again it happened when I attacked a protected mob this was the line it crashed on:
196 pContent = pIterator->pItem ? pIterator->pItem->pContent : NULL;
Last edit: 04 Jul 2016 14:59 by Errigour.

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