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JTP wrote: It wont let me compile && !AFF_FLAGGED(victim, AFF_BERSERK) {
I also tryed (!AFF_FLAGGED(victim, AFF_BERSERK)) {
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Count your paranthesis - they need to match up.rudeboyrave wrote:
Code:if (GET_HIT(victim) < (GET_MAX_HIT(victim) / 4)) { send_to_char(victim, "%sYou wish that your wounds would stop BLEEDING so much!%s\r\n", CCRED(victim, C_SPR), CCNRM(victim, C_SPR)); if (ch != victim && MOB_FLAGGED(victim, MOB_WIMPY)) do_flee(victim, NULL, 0, 0); } if (!IS_NPC(victim) && GET_WIMP_LEV(victim) && (victim != ch) && GET_HIT(victim) < GET_WIMP_LEV(victim) && GET_HIT(victim) > 0) && !AFF_FLAGGED(victim, AFF_BERSERK) ) { send_to_char(victim, "You wimp out, and attempt to flee!\r\n"); do_flee(victim, NULL, 0, 0); } break; }
maybe this
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