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Question Animate dead bug

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15 May 2013 20:09 - 15 May 2013 20:36 #2290 by JTP
Animate dead bug was created by JTP
Ok cast 'animate dead' on a corpse and you create a zombie that follow you, you can order the zombie to kill another mob, but that mob dont attack the zombie.

The attacked mob should be able to fight back.


Also the zombie should be grouped with the character, cus if the zombie gets the final killing blow fighting a mob then character dont get any xp.
Last edit: 15 May 2013 20:36 by JTP.

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16 May 2013 00:10 #2299 by Vatiken
Replied by Vatiken on topic Animate dead bug
For some reason someone set the 'NO_KILL' flag on the zombie mob, just unset it.

There is nothing stopping you from grouping the zombie before battle, and I do believe in the "New Group System" thread there was a snippet supplied that would group conjured creatures automatically if the group was 'OPEN'.

tbaMUD developer/programmer

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16 May 2013 07:31 #2312 by JTP
Replied by JTP on topic Animate dead bug
Well i dont seem to be able to have it join the group :(

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18 May 2013 02:55 #2375 by Vatiken
Replied by Vatiken on topic Animate dead bug
Code:
500H 100M 82V (news) (motd) > kill fido You chop it to pieces! Ah! The blood! Your blood freezes as you hear the beastly fido's death cry. 500H 100M 82V (news) (motd) > group Your group consists of: Vatiken : [ 500/500 ]H [ 100/100 ]M [ 82/82 ]V 500H 100M 82V (news) (motd) > cast 'animate' corpse Okay. The zombie starts following you. [Group] the zombie joins the group. 500H 74M 82V (news) (motd) > group Your group consists of: Vatiken : [ 500/500 ]H [ 74/100 ]M [ 82/82 ]V the zombie : [ 10/10 ]H [ 10/10 ]M [ 50/50 ]V 500H 90M 82V (news) (motd) >

,,,

tbaMUD developer/programmer

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