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> load obj 6506
You create a long, black stick.
> load obj 6507
You create a long, black stick.
inv
You are carrying:
( 2) [6507] a long, black stick
( 2) [2] a piece of mail
> drop stick
You drop a long, black stick.
> drop stick
You drop a long, black stick.
> look
[59316] Small Orchard [ NOBITS ] [ Forest ][T 59302]
The garden continues around the edges of several rows of smaller trees, and
the dense forests of Abanasinia encircle the entire orchard to the east and
west. Upon these smaller trees, various flowers or fruit can be seen. They
seem very well taken care of, almost as though an aspect of nature were here to
help them grow. To the north, the path leads back through the garden.
Southward, a wooden building can be seen, built around a large tree.
[ Exits: n s ]
( 2) [6506] There is a long, black stick lying here.
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Nerian wrote: Not to be the one to be of opposite opinion, but doesn't it make more sense to stack them with the same name even if they are technically different.
The reason I am arguing for is that in the players eyes there isn't any difference between the two
so if the player got let's say 5 of the item and only 1 of them was of the different type....the player could then tell which one is different even though the character theoretically could not tell the difference
just my two sense on why the way it is makes sense
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