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Question Trigger help

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02 May 2013 05:13 - 02 May 2013 08:01 #2062 by JTP
Trigger help was created by JTP
Can trigger load an item into another item ?

Any suggestions ?



Also for another trigger:

How would i go about making a room trigger that doesnt reapply on every reset
As it is now if people use the trigger it detach, but if noone use it then on every reset it reapply the trigger to the room, then after hours and i come back
Then there are like 9 triggers of the same set in the room.
Last edit: 02 May 2013 08:01 by JTP.

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02 May 2013 12:19 #2065 by Rumble
Replied by Rumble on topic Trigger help
Yes, there is an example of a bartender selling cigarettes on TBA. He loads a carton, then %at% 0 he fills it with cigarettes so it doesn't echo to the room.

Triggers don't reapply every reset unless you attached it improperly via zedit. Triggers should normally be attached via redit/medit/oedit. Several ways to fix this. Easiest is likely to detach all trigs at the beginning of the trigger.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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03 May 2013 05:36 #2075 by Fizban
Replied by Fizban on topic Trigger help
As Rumble mentioned: you can fake it, by using a mob, but, technically, no you can't load an object inside another object, you can only load an object and then have a mob put it in the other object, the problem is that if the object is in the room, and not in the mobs inventory that the %at% trick he mentioned doesn't work - you can still hide the message though, it just requires a lengthier workaround (instead of using %at% 0, you transfer the players to room 0, put the object in the object, and then transfer all the players back to the room they were initially in).

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