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Question IDNUMs

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17 May 2013 07:16 #2343 by JTP
Replied by JTP on topic IDNUMs
How come 1 mill mob and 3 mill obj ?

Would think people had more mobs in a game then objs.

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17 May 2013 07:49 #2346 by rudeboyrave
Replied by rudeboyrave on topic IDNUMs
i doubt anyones come close to one million :P

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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17 May 2013 10:55 - 17 May 2013 10:57 #2347 by Rumble
Replied by Rumble on topic IDNUMs
TBA:

Name: 'a Music Box', Keywords: music, box
VNum: [61081], RNum: [10083], Idnum: [1415429], Type: OTHER, SpecProc: None

female MOB 'A wacky woman' IDNum: [74237], In room [ 0], Loadroom : [65535]
Keyword: wacky, woman, VNum: [61081], RNum: [ 7565]

Current stats:
10 players in game 1 connected
513 registered
18882 mobiles 7566 prototypes
23363 objects 10084 prototypes
28945 rooms 610 zones
4533 triggers 634 shops
2 large bufs 10 autoquests
385 buf switches 1 overflows
3 lists

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com
Last edit: 17 May 2013 10:57 by Rumble.

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17 May 2013 16:28 #2354 by Vatiken
Replied by Vatiken on topic IDNUMs
The MOB/OBJ limits may be somewhat difficult to reach but the room limit could easily be breached with MUDs that have large ascii world maps.

tbaMUD developer/programmer

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17 May 2013 18:35 #2361 by thomas
Replied by thomas on topic IDNUMs
Also, every new object gets a new idnum. So if you're creating and then eating bread, for instance, the counter will increase. We might want to add those numbers to stat...

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