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Question about the whirlwind fix

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03 Apr 2013 22:57 #1776 by felipevr
Hi all,

I saw at svn changelog that whirlwind was fixed.

So, there is some patch to fix this on my own code?

or how can I use properly the svn, know what and where was modified?

thank you all!

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03 Apr 2013 23:56 #1780 by Rumble
Replied by Rumble on topic about the whirlwind fix
You can get this off the websvn link (top right) by clicking the "view log" and then the "diff" link in the right column of the svn update you want. Pasted below in case you have troubles:
Code:
} send_to_char(ch, "You begin to spin rapidly in circles.\r\n"); - act("$N begins to rapidly spin in a circle!", FALSE, ch, 0, 0, TO_ROOM); + act("$n begins to rapidly spin in a circle!", FALSE, ch, 0, 0, TO_ROOM); /* NEW_EVENT() will add a new mud event to the event list of the character. * This function bel

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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