Code:
Name: 'Object Affects Example',  VNum: [ 1205], RNum: [  329]
Trigger Intended Assignment: Objects
Trigger Type: Load , Numeric Arg: 100, Arg list: None
Commands:
* By Rumble of The Builder Academy    tbamud.com 9091
if %self.affects(BLIND)% 
  %echo% This object is affected with blind.
end 
if %self.affects(INVIS)% 
  %echo% This object is affected with invisibility.
end 
if %self.affects(DET-ALIGN)% 
  %echo% This object is affected with detect alignment.
end 
if %self.affects(DET-INVIS)% 
  %echo% This object is affected with detect invisibility.
end 
if %self.affects(DET-MAGIC)% 
  %echo% This object is affected with detect magic.
end 
if %self.affects(SENSE-LIFE)% 
  %echo% This object is affected with sense life.
end 
if %self.affects(WATWALK)% 
  %echo% This object is affected with water walk.
end 
if %self.affects(SANCT)% 
  %echo% This object is affected with sanctuary.
end 
if %self.affects(GROUP)% 
  %echo% This object is affected with group.
end 
if %self.affects(CURSE)% 
  %echo% This object is affected with curse.
end 
if %self.affects(INFRA)% 
  %echo% This object is affected with infravision.
end 
if %self.affects(POISON)% 
  %echo% This object is affected with poison.
end 
if %self.affects(PROT-EVIL)% 
  %echo% This object is affected with protection from evil.
end 
if %self.affects(PROT-GOOD)% 
  %echo% This object is affected with protection from good.
end 
if %self.affects(SLEEP)% 
  %echo% This object is affected with sleep.
end 
if %self.affects(NO_TRACK)% 
  %echo% This object is affected with no track.
end 
if %self.affects(FLYING)% 
  %echo% This object is affected with flying.
end 
if %self.affects(SCUBA)% 
  %echo% This object is affected with scuba.
end 
if %self.affects(SNEAK)% 
  %echo% This object is affected with sneak.
end 
if %self.affects(HIDE)% 
  %echo% This object is affected with hide.
end 
if %self.affects(UNUSED)% 
  %echo% This object is affected with unused.
end 
if %self.affects(INFRA)% 
  %echo% This object is affected with charm.
end
 
for TBA.