Code:
Name: 'Mob Act - 156 speaker greet', VNum: [ 127], RNum: [ 127]
Trigger Intended Assignment: Mobiles
Trigger Type: Act , Numeric Arg: 0, Arg list: has entered the game.
Commands:
* By Rumble of The Builder Academy tbamud.com 9091
* Num Arg 0 means the argument has to match exactly. So trig will only fire off:
* "has entered game." and not "has" or "entered" etc. (that would be num arg 1).
* Figure out what vnum the mob is in so we can use zoneecho.
eval inroom %self.room%
%zoneecho% %inroom.vnum% %self.name% shouts, 'Welcome, %actor.name%!'
Code:
Name: 'Mob Act - 156 speaker goodbye', VNum: [ 128], RNum: [ 128]
Trigger Intended Assignment: Mobiles
Trigger Type: Act , Numeric Arg: 0, Arg list: has left the game.
Commands:
eval inroom %self.room%
%zoneecho% %inroom.vnum% %self.name% shouts, 'Farewell, %actor.name%!'
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