Is there a way to set a variable in a script to null or empty? Not to 0, that's something. I'm talking a complete blank, as if the script was run for the first time.
My script only works correctly when it's run once, BUT if I have to bracket it with an next_in_list to parse all the items given by a player, one of my internal variables that I use grows exponentially!
I can't set the variable to 0 - it has to begin empty so I can then add ten very specific digits (based on the items given).
Is that possible?
Here's the snippit
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Making 3M Great Again!
telnet://3m.funcity.org:3000
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