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Question Trigger of the Day - Memory and Mhunt

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01 Aug 2012 00:23 #496 by Rumble
Use any type of trigger you want to make the mob remember the player.
Code:
Name: 'Mob Memory Example Part 1', VNum: [ 74], RNum: [ 74] Trigger Intended Assignment: Mobiles Trigger Type: Greet , Numeric Arg: 100, Arg list: None Commands: * By Rumble of The Builder Academy tbamud.com 9091 * mremember must be used before you can use the trigger type memory. mremember %actor.name% say I'll remember you now, %actor.name%
Then use a memory trigger to fire the next time the mob sees the player.
Code:
Name: 'Mob Memory Example Part 2', VNum: [ 75], RNum: [ 75] Trigger Intended Assignment: Mobiles Trigger Type: Memory , Numeric Arg: 100, Arg list: None Commands: * By Rumble of The Builder Academy tbamud.com 9091 * Fires if player is in mobs memory via mremember and the mob sees the actor. wait 4 s poke %actor.name% say i've seen you before, %actor.name%. mforget %actor.name%
Or a better example:
Code:
Name: 'Memory and Mhunt Example', VNum: [ 41], RNum: [ 41] Trigger Intended Assignment: Mobiles Trigger Type: Memory , Numeric Arg: 100, Arg list: None Commands: * By Rumble of The Builder Academy tbamud.com 9091 * Fires if player is in mobs memory via mremember and the mob sees the actor. %echo% Sleeping for 10 secs, give %actor.name% a head start. sleep %echo% Targetting %actor.name% wait 10 s wake stand %random.dir% %random.dir% %random.dir% %echo% Hunting...%actor.name% mhunt %actor%
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Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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