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Question Constant segfaults with db.c

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28 Jun 2015 20:25 - 29 Jun 2015 14:18 #5351 by Kolvek
I deleted all the objects in my mud except for the fireball, in zone 0. However, I can't seem to load it (load obj 2), or use it in any commands within zedit. Despite this, it appears in the olist and I can edit it with oedit. When I shutdown the mud, the object is delete from circle-3.5/lib/world/obj/0.obj. It's quite odd, and I can't seem to fix it.

Fixed - I had deleted part of spec_assign that wasn't tampering with existing items, so I brought it back. Now I get a segmentation fault to do with

db.c:2842
2842 if ((obj_index + mid)->vnum == vnum)

Anyone with the same issue?
Last edit: 29 Jun 2015 14:18 by Kolvek.

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29 Jun 2015 21:48 #5352 by thomas
Replied by thomas on topic Constant segfaults with db.c
I think the code was never tested with only one object. Even if it ought to work.

That line is number 3594 in the latest version on github:
github.com/tbamud/tbamud/blob/master/src/db.c#L3594

Is it possible for you to upgrade to the latest version (3.5 is relatively long time ago)

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01 Jul 2015 04:04 #5360 by Kyle
Replied by Kyle on topic Constant segfaults with db.c
This is a bug with 3.5. I distinctly remember ripping my hair out over it thinking it was something I had caused. Rhade ended up noticing the problem first.

It crashes when it tries to calculate 'mid'.

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